From Jill.Walker.Rettberg@uib.no Wed Sep  7 05:27:50 2022
From: Jill Walker Rettberg <Jill.Walker.Rettberg@uib.no>
To: air-l@lists.aoir.org
Subject: [Air-L] CFP: Cultural Representations of Machine Vision
Date: Wed, 07 Sep 2022 12:27:31 +0000
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Call for Papers: Cultural Representations of Machine Vision

Editors: Jill Walker Rettberg, Gabriele de Seta, Marianne Gunderson, Linda Kr=
onman,
(University of Bergen)

The ERC project Machine Vision in Everyday Life<https://www.uib.no/en/machine=
vision> invites submissions to a collection of papers dedicated to the repres=
entation of machine vision technologies in cultural and creative works includ=
ing fictional narratives, videogames, and artworks. The collection will be pu=
blished in the Open Library of Humanities or a similar open access journal.

As visual technologies are increasingly automated, using machine learning to =
interpret and generate images, societies around the globe face practical and =
ethical questions about how machine vision technologies should be implemented=
, evaluated and governed as they impact people=E2=80=99s everyday life. With =
their anticipatory and speculative potential, cultural representations of mac=
hine vision play a key role in answering these questions.

Our premise is that cultural production =E2=80=93 including literature, art, =
cinema, video games, science fiction, memes, fandom and more =E2=80=93 is a r=
ich source for understanding the impact of machine vision technologies on soc=
iety, as well as their potential future trajectory. What can we learn from ho=
w machine vision is represented, used and discussed in digital art, video gam=
es, novels, movies, TV-series, fan fiction, electronic literature, popular cu=
lture, social media content and other aesthetically or culturally expressive =
genres?

The Special Collection welcomes submissions engaging with the project=E2=80=
=99s dataset on machine vision in 500 creative works<https://doi.org/10.18710=
/2G0XKN> (see references below) as well as qualitative analyses, close readin=
gs and speculative studies of machine vision in fiction, art, games, social m=
edia narratives, and other forms of cultural production. Creative contributio=
ns such as artworks or short fictions are also welcome.

Potential topics include:

  *   Science fictional representations of machine vision
  *   The use of machine vision technologies in contemporary art
  *   Machine vision in videogames, board games or role-playing games
  *   Cross-cultural comparisons of machine vision imaginaries
  *   Corporate science fiction and the marketing of automated vision
  *   Imaginations and figurations of the machine vision user
  *   Surveillance assemblages and surveillant landscapes
  *   Narratives of trust and distrust in machine vision
  *   Machine vision and emotions
  *   Analyses of the Database of Machine Vision in Art, Games and Narrative

Submission guidelines: Send your 250-word abstract to jill.walker.rettberg@ui=
b.no<mailto:jill.walker.rettberg@uib.no> by 1 October 2022. Invitations to co=
ntribute will be delivered by 15 October 2022, and full-length submissions wi=
ll be due by 15 January 2023. The Open Library for Humanities offers Open Acc=
ess publishing with no author-facing processing fees, and publishes submissio=
ns on a rolling basis as soon as they are accepted, so we are aiming at a spe=
edy publication starting from February/March 2023.

References:

Contributors are encouraged to engage with the project dataset, available on =
DataverseNO:

Rettberg JW, Kronman L, Solberg R, et al. (2022) A Dataset Documenting Repres=
entations of Machine Vision Technologies in Artworks, Games and Narratives. D=
ataverseNO. DOI: 10.18710/2G0XKN<https://doi.org/10.18710/2G0XKN>.

More information on the data is available in this Data in Brief article:

Rettberg JW, Kronman L, Solberg R, et al. (2022) Representations of Machine V=
ision Technologies in Artworks, Games and Narratives: Documentation of a Data=
set. Data in Brief. DOI: https://doi.org/10.1016/j.dib.2022.108319.



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