Sue-


This is part of my dissertation research, and I confirm that there
isn't much out there on this aspect of game play. Almost everything is
about children or teenagers, or the ubiquitous college sophomore
subject pool. But ditto Nancy's comments on Avatars Offline, and
Jason's on Digiplay as a good resource.


Try the IDSA web site (http://www.idsa.com/) for some facts and stats
on age and use in the US. I think their numbers are too high, but that
shouldn't surprise you from a trade group.


Pew Internet also has asked some game-related questions, and was kind
enough to recently give me this eye-opening data from a 2002 survey
(Keep in mind that this is probably anything from Bridge to Everquest):

<color><param>0000,0000,0000</param>Q. Ever play a game online

All users  37%

Men        37%

Women      38%

Whites     34%

Blacks     48%

Hispanics  54%

18-29      52%

30-49      34%

50-64      28%

65+        38%

</color>

I should have some family-based data on the game I'm studying
(Asheron's Call 2) in the next few weeks, and you're welcome to mail
me off-list.


Here's what else I have for cites:

Marriage & Family review, Vol 8 #1 & 2 are all on computers and
families, but is from 1985.

Sneed & Runco, 1992 (I think), Journal of Psychology V 120: The
Beliefs Adults and Children Hold About Television and Video Games


Let me know if you come across anything else good. I'd like to have
more information myself.


Cheers,


Dmitri

****************

Dmitri Williams

Ph.D. Candidate

University of Michigan

Department of Communication Studies

dcwillia@umich.edu

http://www.umich.edu/~dcwillia


On Thursday, April 3, 2003, at 12:01  PM, air-l-request@aoir.org wrote:


<excerpt><bold>From: </bold>"Sue Cranmer"
<<<underline><color><param>1999,1999,FFFF</param>sue@jcranmer.freeserve.co.uk</color></underline>>

<bold>Date: </bold>Thu Apr 3, 2003  3:26:05  AM US/Eastern

<bold>To:
</bold><<<underline><color><param>1999,1999,FFFF</param>air-l@aoir.org</color></underline>>

<bold>Subject: </bold>[Air-l] Adult Gamers within the Family

<bold>Reply-To:
</bold><underline><color><param>1999,1999,FFFF</param>air-l@aoir.org</color></underline>



Hi


Can anyone help me with references about adults playing computer games
as

part of the family, for instance, parents who use the computer for work

which blurs into entertainment through gaming.


Thanks

Sue

</excerpt>

