Call For Abstracts
 
The Game Studies area of the National Popular Culture Association and the American Culture Association Conference invites proposals for papers and panels on games and game studies for the Popular Culture Association/American Culture Association National Conference to be held on March 24-27, in Boston. The deadline for proposals is October 31. PLEASE NOTE THIS IS EARLIER THAN PREVIOUS YEARS!
 
I. Topics of Interest
The organizers seek proposals and papers covering all aspects of gaming, gaming culture and game studies. Proposals can address any game medium (computer, social, console, tabletop, etc.) and all theoretical and methodological approaches are welcome.
 
Possible topics include but are not limited to:
·       new game mediums and platforms
·       representation or performance of race, class, gender and sexuality in games
·       gaming culture, game specific cultures, and multicultural and cross-cultural issues
·       game development, design, authorship and other industry issues
·       game advertising, reviews, packaging, promotion, integrated marketing and other commercial concerns
·       political and legal entailments such as regulation, censorship, intellectual property
·       player-generated content
·       game genres, platforms, consoles, console wars and connections to other media
·       serious games for education, business, healthcare, (military) training, etc.
·       space and place in games, play spaces, virtual/physical communities, mobile gaming and localization
·       digital literacy, discourse practices, social norms and norming, the politics of play
·       public discourse/controversy over violence, militarism, sex, criminality, racism, etc. in games
·       game pedagogy and classroom practices, gamification, learning as play
 
 
II. Submission Process
The Game Studies area of the National Popular Culture Association and the American Culture Association Conference, which began as the Video Games Studies area in 2003, has the most enduring footprint of any North American academic organization that gives serious attention to the social and cultural impact of games and gaming. The area continues to grow and offers two avenues for scholars to participate and present their work.
 
A. Paper Proposals
For individual paper proposal submissions, please submit a 250-word (maximum) abstract.
B. Panel Proposals
For panel submissions, please submit a 250-word (maximum) panel abstract, as well as 100-word abstracts for each individual presentation. Panel proposals must be emailed to the area chairs. Be sure to include the proposed title of the panel, the organizer’s name, affiliation, mailing address, and email, as well as this information for all panelists. 
 
III. Information about the Conference
A. So that there will be ample time for discussion, each individual paper presentation should be designed to last approximately twelve to fifteen minutes (there will typically be four presentations per session with time for Q&A).
B. Technology for use during presentations may be limited. More information about the conference can be found at http://www.pcaaca.org/
C. Presenters will be required to join either the Popular Culture Association or the American Culture Association prior to SUBMITTING to the conference, as well as pay a registration fee for the conference. Failure to register for the conference after acceptance will result in removal from the conference schedule.
D. Awards and Travel Grants are offered, on a competitive basis, by the National Popular Culture Association / American Culture Association
 
IV. Contact Information
Questions and concerns should be directed to one or all of the area chairs listed below. One can also visit our Facebook page or request admission to our Discord to discuss possible panel topics or for things like organizing room sharing.
 
Matthew Wysocki, Department of Communication, Flagler College mwysocki@flagler.edu
Steffi Shook, Communication and Media, Manhattanville College steffi.shook@mville.edu
 






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