Dijital Oyun Rehberi Digital Game Reader Kalkedon Publication, �stanbul, 2009 Unlike the first book that considers games as an industry, this study primarily calls attention to the cultural aspects of digital games. Traditional games, simulation, game design, value chain, gamers' participation to production, modding and machinima; Turkish gamers, game expertise; MUDs, real life simulations, massively-multiplayer online games and digital game studies form the main subjects treated in the book. In addition, there is a dictionary of digital game culture that contains 155 terms at the last chapter of the book. Editors: Mutlu Binark G�nseli Bayraktutan-S�tc� I��k Bar�� Fidaner Cover design: Ba�ar U�ur Table of Contents Chapter I: Geleneksel Oyundan Sanal Uzama Oyun ve Dijital Oyun Tasar�m� Digital Game Design From Traditional Game to Virtual Space 1. Gelenekselden Sanala-Mek�ndan Uzama Oyun K�lt�r� - Hasan Akbulut Game Culture from Traditional to Virtual-from Space to Extension 2. Makinelerin Anlatt�klar� - I��k Bar�� Fidaner What Machines Tell 3. Dijital Oyun Tasar�m� - Burak Barmanbek Digital Game Design 4. T�rkiye'de Yeni Bir Yarat�c� End�stri: Oyun St�dyolar� ve Dijital Oyunlarda De�er Zincirinin �retilmesi - Mutlu Binark A New Creative Industry in Turkey: Reproduction of Value Chain in Game Studios and Digital Games 5. Mod Yap�m�: Oyunlarla Oynayanlar - I��k Bar�� Fidaner Mod Making: Those Who Play With Games Chapter II: Dijital Oyun K�lt�r�nde En �nemli Akt�rler: Dijital Oyuncular Primary Agents in Digital Game Culture: Digital Gamers 1. T�rkiye'de �nternet Kafelerde Dijital Oyuncular Yeni Medya Okuryazarl��� Neden Gerekli? - M.Binark, G. Bayraktutan S�tc� ve F.Bu�akc� Digital Gamers in the Internet Cafes in Turkey Why is Media Literacy Necessary? 2. Oyun Uzmanl���: Profesyonel Bir Kariyer - Murat Yavuz Kaplan Game Expertise: A Professional Career Chapter III: Dijital Oyun T�rleri Digital Game Genres 1. S�zc�klerden Yap�lm�� D�nyalar: MUD'lar - I��k Bar�� Fidaner Worlds Made of Words: MUDs 2. Yeni Bir T�r�n �n�as�: Ger�ek Ya�am Sim�lasyonlar� - Burak Do�u Constructing A New Genre: Real Life Simulations 3. Devasa �evrimi�i Oyunlarda T�rkl���n Oynanmas�: Silkroad Online'da Sanal Cemaat �n�as� ve T�rk Klan Kimli�i - M.Binark ve G. Bayraktutan S�tc� Playing the Turkishness in Massively-Multiplayer Online Games: Virtual Community Making and Turkish Clan Identity in Silkroad Online IV. B�l�m: Dijital Oyun K�lt�r� �al��malar� ve Y�ntem Digital Game Culture Studies and Method 1. T�rkiye'de Dijital Oyun K�lt�r� �al��malar� ve Dijital Oyun K�lt�r� Nas�l �al���labilir? - G.Bayraktutan S�tc� How Can One Study Digital Game Culture Studies and Digital Game Culture in Turkey? 2. Dijital Oyun K�lt�r� S�zl��� - B.Barmambek , I.B. Fidaner ve Merlin'in Kazan� Dictionary of Digital Game Culture *** -- M.Binark, Faculty of Communication, Baskent University phone: 90-312-2341010 ext 2077 fax:90-312-234 1151 e mail: [1]mutlub@tr.net e mail2: [2]binark@baskent.edu.tr [3]dijitaloyun.wordpress.com References 1. mailto:mutlub@tr.net 2. mailto:binark@baskent.edu.tr 3. http://dijitaloyun.wordpress.com/