Edited Collection Call for Papers

Resonant Worlds: Sound, Matter, and Environmental Design in Games
Edited by Michael Austin and Kate Galloway

Resonant Worlds: Sound, Matter, and Environmental Design in Games is an edited collection that examines how video games render environments through sound, with particular attention to the sonic expression of materiality. While game studies has long emphasized visual worldbuilding and environmental storytelling, this volume foregrounds how sound communicates the textures, behaviors, and affordances of virtual matter, including water, ice, stone, wind, vegetation, and more, as dynamic, interactive systems.

The collection takes inspiration from prismatic and elemental frameworks to organize chapters around environmental-material categories rather than genres, platforms, or franchises. Each section focuses on a specific ecological or material domain, such as aquatic, forest, subterranean, atmospheric, or frozen environments, examining how sound design produces meaning, embodiment, situatedness, ecological relations, and affect within these spaces.

By shifting attention from “green” ecologies toward a broader spectrum of elemental and material conditions, the volume contributes to interdisciplinary conversations across sound studies, game studies, media ecology, and environmental humanities. It asks: how do players hear matter and how is the immaterial sonified? How do game sounds render environmental processes, resistance, and transformation? And how do these sonic cues shape player perception, action, and identity within virtual worlds?

We invite contributions that explore (but are not limited to) the following topics:

 

We especially welcome interdisciplinary approaches and methods, including but not limited to ethno/musicology, music theory and analysis, sound studies, media studies, environmental humanities, science and technology studies, and game design analysis.

 

Submission Guidelines

Please send abstracts and inquiries to: kate.a.galloway@gmail.com and submit with the email subject heading “Resonant Worlds Collection”:

Selected contributors will be invited to submit full chapters of approximately 5,000–7,000 words.

 

Timeline