Dear All,
I hope this call for papers for our January 2027 conference at King's may be of interest to the members of this list.
Best,
Joanna
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Call for Papers
Multisensory XR:
From ‘Tech for Good’ to Ethical Immersive Experience
An international interdisciplinary conference
6-7 January 2027
Centre for the Ecologies of Attention and Perception
King’s College London, London, UK
KEYNOTES
Multidisciplinary artist and maker operating at the intersection of health, wellbeing and embodied storytelling, using immersive technologies
Media theorist working across synthetic imaging techniques, known for his groundbreaking video essays
· Plenary panel on Open XR: Beyond Platform Economies
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AI now dominates public and scholarly attention, overshadowing many other areas of technology. Yet there have been some prominent recent developments around Extended Reality (XR) – a blurring of actual and virtual worlds encompassing Augmented Reality, Virtual Reality and Mixed Reality – that deserve equal scrutiny. Often supported by AI, XR is transforming the way we interact with digital and physical spaces. Our conference will explore the growing importance of this technology. Its primary aim is to gather scholars and practitioners working on and with XR to jointly establish an interdisciplinary research field of Multisensory XR, with a focus on critical enquiry into its social, cultural and ethical dimensions. Current XR designs are often driven by industry ambitions for total immersion, seeking to captivate users so that they ‘never want to leave’. This approach remains overly focused on commercial needs at the expense of social and personal gains. It also exhibits ocular-centric bias, overlooking the multiple ways people experience the world while restricting access for diverse groups. With this, we propose an approach to XR that places ‘the non-average’ user at the very centre of all design and practice (Alexander 2025).
We also want to move beyond the language of ‘Tech for Good’. That phrase can imply that the ethical value of a technology is self-evident, or that technical innovation will resolve complex social problems. Drawing on the framework of minimal ethics (Zylinska 2009, 2014), we approach responsibility as something that must be worked out in specific situations. Rather than assuming that more immersive technology is inherently better, we ask what makes an XR experience worth having, for whom and under what conditions. Here ethics connects with wider socio-political issues, leading to the creation of not just better technology but also more responsible sociotechnical imaginaries (Preece et al., 2022). Challenging the colonising idea of VR/XR as an ‘empathy machine’ (Nakamura 2020), we position XR beyond simplistic techno-solutionism.
We invite 20-minute papers and project-led presentations from across the arts, humanities, social sciences, design, creative practice, health sciences, computing and industry research. Submissions may address artistic work, design processes, social and cultural analysis, education, healthcare, accessibility, platform politics or emerging forms of multisensory interaction. We are particularly interested in work that challenges ocularcentrism, questions established ideas of immersion or proposes alternatives to proprietary platform models. The key goal of the conference is to explore XR that not only works but that works for diverse users and in different configurations of sensory experience. In other words, we want to showcase XR that not only succeeds technically and artistically but also delivers ethical and social value.
Possible themes include, but are not limited to:
Please submit an abstract, bio and any relevant technical requirements using this form
Submission deadline: 1 September 2026
Notifications of acceptance: 1 October 2026
Should you have any questions, please email Joanna Zylinska: joanna.zylinska@kcl.ac.uk
Professor of Media Philosophy + Critical Digital Practice
Director of the Centre for the Ecologies of Attention and Perception
Co-Director of Open Humanities PressKing's College London
Department of Digital Humanities
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