Call for Papers: IEEE ICALT 2014 - Track 4. Digital Game and Intelligent Toy Enhanced Learning [deadline approaching]
CALL FOR PAPERS [deadline approaching] ------------------------ The 14th IEEE International Conference on Advanced Learning Technologies - ICALT2014 Advanced Technologies for Supporting Open Access to Formal and Informal Learning Athens, Greece, July 7-10, 2014 http://www.ask4research.info/icalt/2014/ Track 4. Digital Game and Intelligent Toy Enhanced Learning (DIGITEL@ICALT2014) http://www.ask4research.info/icalt/2014/node/26 Track Program Chairs Maiga Chang, Athabasca University, Canada (maiga.chang@gmail.com) [Co-ordinator] Baltasar Fernandez-Manjon, Complutense University of Madrid, Spain Jimmy Ho Man Lee, The Chinese University of Hong Kong, Hong Kong Track Description and Topics of Interest: Learning can take place anytime and anywhere, in particular in the context of lifelong learning. Learners have their own learning styles. Some may prefer reading alone over listening to a lecture and some may want to get their hands dirty in hands-on practices. While some may be impressed and can learn quickly through watching a documentary movie, some others may want to interact with peers either physically or virtually (sometimes via avatars or even with virtual characters). No matter what preference learners have, engagement and motivations are the key ingredients for effective and efficient learning. Toy, robot and game technologies attract learners’ attention, engaging them through highly interactive and immersive experiences. Such technologies also satisfy the various learning needs as well as to assessing learners' skills knowledge unobtrusively and implicitly. This track aims at providing researchers a platform to share and discuss innovative and advanced learning and assessment technologies utilizing toys, robots, and games. This track welcomes submissions in topics including, but not limited to: • Computer and video games include Kinect games for Xbox and Windows • Educational games • Serious games • Mobile games • Virtual worlds, e.g., second life, opensim, open wonderland, etc. • Edutainment • Simulation (skill, competence, vocational learning) • Augmented reality • Educational robots & toys • Natural user interface applications Important Dates February 1, 2014: Submissions of papers (Full paper, Short paper, Poster) March 17, 2014: Authors' Notification on the review process results April 18, 2014: Authors' Registration Deadline May 9, 2014: Final Camera-Ready Manuscript and IEEE Copyright Form submission May 26, 2014: Early Bird Registration July 7-10, 2014: ICALT2014 Conference Author Guidelines Full paper: 5 pages Short paper: 3 pages Posters: 2 pages Doctoral Consortium paper: 3 pages Authors are required to follow: IEEE Conference Publishing Services Formatting Guidelines. http://www.computer.org/portal/c/document_library/get_file?uuid=4cc57ba2-393...
participants (1)
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Maiga Chang