CfP: Gamevironments Regular Issue - Deadline 1. Feb 2020
Dear Colleagues, below you find the Call for Papers for the online journal GAMEVIRONMENTS (Regular Issue) -- due Feb. 1 2020. We are looking forward to your contributions! Best, Lisa ---------------------------------------------------- Call for Papers: journal GAMEVIRONMENTS Regular Issue 2020 ================ To further explore the multilayered socio-cultural and political contexts of video games and gaming, the international peer-reviewed journal GAMEVIRONMENTS is calling for submissions for its Regular Issue 2020. https://www.gamevironments.uni-bremen.de/ DEADLINES The journal follows a fixed timeline for the Regular Issue each year: 01.02. Full Chapter Submission 15.03. Review Results Returned 01.05. Revised Chapter Submission summer Online-Publication GAMEVIRONMENTS seeks to explore both established approaches and new frontiers of researching video games/gaming as related to religion, culture, and society. The journal encourages inter- and multidisciplinary works combining for example Cultural Studies, History, Religious studies, Theology, Ludology, and Psychology. All submitted articles will be reviewed on a double-blind peer-review basis. PAPER TYPES We include different categories of texts in the journal: a) regular academic articles Normally, articles should be between 5.000 words and 10.000 words in length. In general, a clear structure is of course helpful to understand your argumentation (introduction, discussing the relevance of your idea, theoretical frame, used method(s), case study and amount of new knowledge). b) interviews Next to academic articles we are interested in projects related to games, gamers, gaming and religion, culture, and society. For instance, if you have an interview with a game designer, a pedagogue working with games, etc., please feel free to share it in our journal! c) research reports Sometimes you may just want to give an impression of your current research, an introduction to a new project, or just have a longing for acclamation of about the 5% of successful third part funding that we get for this "weird stuff" – please feel free to do so :) In general, such research reports should be short descriptions between 3000 and 5000 words in length. They are not peer-reviewed, but we as journal editors will give some revisions if necessary. d) book reviews There was a flow in publications concerned with games and religion/culture in the last years, so it could be interesting to introduce and discuss some of them. If you are reading a new book which you think can be helpful for other researchers, feel free to propose a review. Reviews should be around 1000 words. Please note that in most cases, the journal will not be able to provide a free copy for reviews, but will try to source a free copy for you. e) game reviews Due to the fact that we are a games journal that wants to collect, systematize and further develop the various recent multidisciplinary approaches in the research area, we need to know our way around in our field, namely GAMES! So if you are playing a game which you think can be an interesting and promising object of investigation, please send us proposals for a game review. Reviews should be around 1000 words. Please note that in most cases, the journal will not be able to provide a free copy for reviews. Video games are full of images, so it would be a good idea to include some of them, illustrating your argumentation. But, for any image, you need to hold the copyright. Please ensure that! Before publishing with the journal, you need to sign a copyright declaration which we provide. Please send all images as .jpg file(s) to us due to formatting issues. Besides your contribution and images, we need keywords (up to 10), an abstract of up to 200 words, and a brief biographical paragraph (100 to 150 words) with your current institutional address and email address. Please consult the gamevironments submission style sheet before submitting your paper, as well as the Help Desk for some general principles. There is no article processing charge. If you are ready, please send your contribution as an RTF file to the managing editor: kienzl@uni-bremen.de. https://www.gamevironments.uni-bremen.de/ -- Dr.Dr. Lisa Kienzl, MA wissenschaftliche Mitarbeiterin | postdoctoral researcher Arbeitsgebiet Literaturen und Medien der Religionen | Literature and Media of Religions Universität Bremen | University of Bremen Institut für Religionswissenschaft und Religionspädagogik | Institute of Religious Studies and Religious Education Sportturm (SpT) Postfach 330 440 D-28359 Bremen T. +49 (0)421 218 67912 https://www.gamevironments.uni-bremen.de/
Dear Colleagues, below you find the Call for Papers for the online journal GAMEVIRONMENTS 2021 regular issue. We are looking forward to your contributions! Best, Lisa ---------------------------------------------------- Call for Papers: journal GAMEVIRONMENTS Regular Issue 2021 ================ To further explore the multilayered socio-cultural and political contexts of video games and gaming, the international peer-reviewed journal GAMEVIRONMENTS is calling for submissions for its Regular Issue 2021. https://www.gamevironments.uni-bremen.de/ DEADLINES The journal follows a fixed timeline for the Regular Issue each year: 01.02. Full Chapter Submission 15.03. Review Results Returned 01.05. Revised Chapter Submission summer Online-Publication GAMEVIRONMENTS seeks to explore both established approaches and new frontiers of researching video games/gaming as related to religion, culture, and society. The journal encourages inter- and multidisciplinary works combining for example Cultural Studies, History, Religious studies, Theology, Ludology, and Psychology. All submitted articles will be reviewed on a double-blind peer-review basis. PAPER TYPES We include different categories of texts in the journal: a) regular academic articles Normally, articles should be between 5.000 words and 10.000 words in length. In general, a clear structure is of course helpful to understand your argumentation (introduction, discussing the relevance of your idea, theoretical frame, used method(s), case study and amount of new knowledge). b) interviews Next to academic articles we are interested in projects related to games, gamers, gaming and religion, culture, and society. For instance, if you have an interview with a game designer, a pedagogue working with games, etc., please feel free to share it in our journal! c) research reports Sometimes you may just want to give an impression of your current research, an introduction to a new project, or just have a longing for acclamation of about the 5% of successful third part funding that we get for this "weird stuff" – please feel free to do so :) In general, such research reports should be short descriptions between 3000 and 5000 words in length. They are not peer-reviewed, but we as journal editors will give some revisions if necessary. d) book reviews There was a flow in publications concerned with games and religion/culture in the last years, so it could be interesting to introduce and discuss some of them. If you are reading a new book which you think can be helpful for other researchers, feel free to propose a review. Reviews should be around 1000 words. Please note that in most cases, the journal will not be able to provide a free copy for reviews, but will try to source a free copy for you. e) game reviews Due to the fact that we are a games journal that wants to collect, systematize and further develop the various recent multidisciplinary approaches in the research area, we need to know our way around in our field, namely GAMES! So if you are playing a game which you think can be an interesting and promising object of investigation, please send us proposals for a game review. Reviews should be around 1000 words. Please note that in most cases, the journal will not be able to provide a free copy for reviews. Video games are full of images, so it would be a good idea to include some of them, illustrating your argumentation. But, for any image, you need to hold the copyright. Please ensure that! Before publishing with the journal, you need to sign a copyright declaration which we provide. Please send all images as .jpg file(s) to us due to formatting issues. Besides your contribution and images, we need keywords (up to 10), an abstract of up to 200 words, and a brief biographical paragraph (100 to 150 words) with your current institutional address and email address. Please consult the gamevironments submission style sheet before submitting your paper, as well as the Help Desk for some general principles. There is no article processing charge. If you are ready, please send your contribution as an RTF file to the managing editor: kienzl@uni-bremen.de. For further information visit: https://www.gamevironments.uni-bremen.de/ -- Dr. Dr. Lisa Kienzl managing editor gamevironments wissenschaftliche Mitarbeiterin | postdoctoral researcher Arbeitsgebiet Literaturen und Medien der Religionen | Literature and Media of Religions Universität Bremen | University of Bremen Institut für Religionswissenschaft und Religionspädagogik | Institute of Religious Studies and Religious Education Sportturm (SpT) Postfach 330 440 D-28359 Bremen T. +49 (0)421 218 67912 https://www.gamevironments.uni-bremen.de/ <https://www.gamevironments.uni-bremen.de/>
Dear colleagues, we extended the deadline for the current CfP for the 2021 REGULAR ISSUE of the international journal GAMEVIRONMENTS until February 15, 2021. All the Best, Lisa ---------------------------------------------------- CfP: journal GAMEVIRONMENTS Regular Issue 2021- extended deadline (February 15) ================ To further explore the multilayered socio-cultural and political contexts of video games and gaming, the international peer-reviewed journal GAMEVIRONMENTS is calling for submissions for its Regular Issue 2021. https://www.gamevironments.uni-bremen.de/ DEADLINE The deadline for submission of full papers has been extended to: February 15, 2021 GAMEVIRONMENTS seeks to explore both established approaches and new frontiers of researching video games/gaming as related to religion, culture, and society. The journal encourages inter- and multidisciplinary works combining for example Cultural Studies, History, Religious studies, Theology, Ludology, and Psychology. All submitted articles will be reviewed on a double-blind peer-review basis. PAPER TYPES We include different categories of texts in the journal: a) regular academic articles Normally, articles should be between 5.000 words and 10.000 words in length. In general, a clear structure is of course helpful to understand your argumentation (introduction, discussing the relevance of your idea, theoretical frame, used method(s), case study and amount of new knowledge). b) interviews Next to academic articles we are interested in projects related to games, gamers, gaming and religion, culture, and society. For instance, if you have an interview with a game designer, a pedagogue working with games, etc., please feel free to share it in our journal! c) research reports Sometimes you may just want to give an impression of your current research, an introduction to a new project, or just have a longing for acclamation of about the 5% of successful third part funding that we get for this "weird stuff" – please feel free to do so :) In general, such research reports should be short descriptions between 3000 and 5000 words in length. They are not peer-reviewed, but we as journal editors will give some revisions if necessary. d) book reviews There was a flow in publications concerned with games and religion/culture in the last years, so it could be interesting to introduce and discuss some of them. If you are reading a new book which you think can be helpful for other researchers, feel free to propose a review. Reviews should be around 1000 words. Please note that in most cases, the journal will not be able to provide a free copy for reviews, but will try to source a free copy for you. e) game reviews Due to the fact that we are a games journal that wants to collect, systematize and further develop the various recent multidisciplinary approaches in the research area, we need to know our way around in our field, namely GAMES! So if you are playing a game which you think can be an interesting and promising object of investigation, please send us proposals for a game review. Reviews should be around 1000 words. Please note that in most cases, the journal will not be able to provide a free copy for reviews. Video games are full of images, so it would be a good idea to include some of them, illustrating your argumentation. But, for any image, you need to hold the copyright. Please ensure that! Before publishing with the journal, you need to sign a copyright declaration which we provide. Please send all images as .jpg file(s) to us due to formatting issues. Besides your contribution and images, we need keywords (up to 10), an abstract of up to 200 words, and a brief biographical paragraph (100 to 150 words) with your current institutional address and email address. Please consult the gamevironments submission style sheet before submitting your paper, as well as the Help Desk for some general principles. There is no article processing charge. Please send your contribution as an RTF file to the managing editor kienzl@uni-bremen.de. For further information visit: https://www.gamevironments.uni-bremen.de/ -- Dr. Dr. Lisa Kienzl managing editor gamevironments wissenschaftliche Mitarbeiterin | postdoctoral researcher Arbeitsgebiet Literaturen und Medien der Religionen | Literature and Media of Religions Universität Bremen | University of Bremen Institut für Religionswissenschaft und Religionspädagogik | Institute of Religious Studies and Religious Education Sportturm (SpT) Postfach 330 440 D-28359 Bremen T. +49 (0)421 218 67912 https://www.gamevironments.uni-bremen.de/ <https://www.gamevironments.uni-bremen.de/>
Dear all, we are excited to announce this Call for Papers for the upcoming Special Issue of the international peer-reviewed online journal GAMEVIRONMENTS on "End Games: Apocalyptic Play" edited by Rachel Wagner. Best, Lisa CALL FOR PAPERS Special Issue GAMEVIRONMENTS ------------------------------------------------------------- End Games: Apocalyptic Play edited by Rachel Wagner ------------------------------------------------------------- Deadline for 300-word abstracts 01. April 2021 ------------------------------------------------------------- Video games are, in a way, a natural vehicle for telling apocalyptic stories. Games are structured to involve an imminent end to life as we know it, and often involve a limited time frame in which to complete the game’s mission. They can involve a messianic savior figure, especially in the form of the first-person narrative shooter, in which the player takes on a role of saving the world through self-determined judgment and violence. They may involve otherworldly journeys or otherworldly figures that function as guides to a reality beyond the game itself. They may draw explicitly on biblical imagery, or they may approach fears about the world’s end through more secular means. Apocalypticism has been around since before the formation of Christianity, showing up in ancient Jewish and Christian traditions in which the authors describe an imminent end to the world as we know it, and positing a coming violent judgment on those perceived to be the enemies of believers. Apocalypticism crops up throughout Christian history, most often as a means of coping with crisis, such as massive illness, social or political threats, and perceptions of powerlessness. One can consider apocalypticism as a genre of religious literature, as a political perspective, and as an approach to storytelling. Apocalypticism can be viewed literally by those who expect a transcendent deity to forcefully intervene in human affairs, or more symbolically, in the secular apocalypses that depict fictional crises like zombie uprisings, cataclysmic wars, or resource shortages leading to social unrest. Contemporary artists might consider the apocalyptic impact of natural crises like water pollution, polar melt, and climate change. Apocalyptic visions may be driven by human messianic urges, or they may depend upon an external force of redemption. They are almost always characterized by violence or destruction. And they seem an incredibly common focus for the creators of video games. The analysis of video games with apocalyptic impact can take a number of different approaches. It may involve reference to the contemporary analysis of ancient apocalyptic literature. It may refer to biblical themes like those presented in Daniel or Revelation. It may draw on contemporary evangelical Christian dispensationalism, Islamic apocalypticism, or Jewish apocalypticism. And of course it may also be a form of contemporary secular apocalypticism, drawing on widespread fears about climate change, nuclear war, or social unrest. The scope is broad. Submissions may focus on design-based or structural links to apocalypticism in video games, as in otherworldly journeys to fantastic spaces that evoke heaven or hell or some other realm. They may consider how games work, looking at the periodization of time as provoking a kind of apocalyptic experience. They may consider the function of rewards and punishments as an apocalyptic theme in gaming, or they may consider how games approach (or deny) hopes for an afterlife. They might ask what it means that players take on crucial roles for themselves with new agency as apocalyptic messiahs, god-figures, or agents of punishment. Submissions might consist of readings of video games with /post/-apocalyptic themes (religious or secular), imagining what the world might look like /after /an apocalyptic event, and what it might mean to survive in the violent (or not-so-violent) aftermath of world-shifting events. Authors might also consider games that deal with actual contemporary apocalyptic fears, such as the COVID-19 pandemic, portraits of Donald Trump as a messiah, or the threat of global collapse. Considerations of games of any style are welcome: serious games, fictional games, religious games, and games intended for entertainment (but please query what other functions they may also serve). The hope is that all submissions will thoughtfully consider what happens when games introduce apocalyptic elements, what synergies and tensions are produced, and what the cultural impact of this relationship might be. We live in a world awash in apocalyptic concerns. * How can we learn more about our world and ourselves by thinking about the apocalyptic games we play? * What is gained by looking for apocalyptic themes, structures, influences, or approaches in video games? * What role does violence play in accomplishing a game’s apocalyptic mission, and why might this matter? * Who wins and who loses, and why does a game or set of games present these dualistic perspectives? * What can we learn about ourselves as players or as people by looking at the games we make and play with apocalyptic purposes? ------------------------------------------------------------- GUIDELINES Submit a title and 300-word abstract to Rachel Wagner (rwagner@ithaca.edu <mailto:rwagner@ithaca.edu>) by 1. April 2021. Possible formats for submission include: a) regular academic articles b) interviews c) research reports d) book reviews e) game reviews All articles submitted will be subject to double-blind peer-review.There is no article processing charge. For more on submission formats and guidelines see: http://www.gamevironments.uni-bremen.de/submission-guideline/ <http://www.gamevironments.uni-bremen.de/submission-guideline/>__ _https://www.gamevironments.uni-bremen.de/wp-content/uploads/2015/10/gv-style... For further information visit: https://www.gamevironments.uni-bremen.de/. TIMELINE Title and abstract submission: 1. April 2021 Full text submission: 1. July 2021 -- Dr. Dr. Lisa Kienzl managing editor gamevironments wissenschaftliche Mitarbeiterin | postdoctoral researcher Arbeitsgebiet Literaturen und Medien der Religionen | Literature and Media of Religions Universität Bremen | University of Bremen Institut für Religionswissenschaft und Religionspädagogik | Institute of Religious Studies and Religious Education Sportturm (SpT) Postfach 330 440 D-28359 Bremen T. +49 (0)421 218 67912 https://www.gamevironments.uni-bremen.de/ <https://www.gamevironments.uni-bremen.de/>
participants (1)
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Lisa Kienzl