Re: [Air-L] Virtual worlds as not just a new medium (CarrieLynn D. Reinhard)
Carrielynn, If I understand what you are asking for -- papers positing Virtual Worlds as extensions of existing mediums and embodied experiences -and critiquing arguments that attempt to section them off as something "new" - take a look at Being in the World (of Warcraft): Raiding, Realism, and Knowledge Production in a MMORPG by Alex Golub: http://muse.jhu.edu/journals/anthropological_quarterly/summary/v083/83.1.gol... You might also be interested in the work of Thomas Malaby and his ethnography of Linden Labs: *Making Virtual Worlds: Linden Lab and Second Life*. May 2009, Cornell University Press. On a slightly parallel track there's also the work of Jennifer Riskin which traces the historical roots of simulation, which Malaby for example ties heavily into his analysis of LL/2ndLife: Riskin, J. (2003). The Defecating Duck, or, the Ambiguous Origins of Artificial Life. *Critical Inquiry*, *29*(4), 599-633. doi: 10.1086/377722. Hope these help, - Matt <http://muse.jhu.edu/journals/anthropological_quarterly/summary/v083/83.1.golub.html> ----------------------------- Matthew Bernius PhD Student | Cultural Anthropology | Cornell University | http://www.arts.cornell.edu/anthro/ Researcher At Large | Open Publishing Lab @ the Rochester Institute of Technology | http://opl.cias.rit.edu | @ritopl mBernius@gMail.com | http://www.waking-dream.com | @mattBernius On Sun, Sep 19, 2010 at 6:00 PM, <air-l-request@listserv.aoir.org> wrote:
"CarrieLynn D. Reinhard" <carrie@ruc.dk>
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Matthew Bernius