CFP Reminder: Siggraph 2011 Game Papers
Siggraph 2011, Vancouver (7-11 August 2011) - Game Papers CFP Submissions due 18 Janurary 2011, 22:00 UTC/GMT Full details about the conference and information about submissions at http://www.siggraph.org/s2011/for_submitters/game-papers Researchers are encouraged to submit Game Papers in which they present original work focusing on the design and experience of computer game play. Creative communities that design and develop commercial and non-commercial video games, as well as academic scholars studying video games, game play, human-computer interaction, and game culture are welcome to submit rigorous innovative work in the field. Game Papers explore key issues in video games, inform and substantively advance our current state of knowledge and understanding, and foster new areas for investigation that will drive the next generation of design and player experience. Suggested topics include: * Analysis and understanding of the player experience * Serious games * Social network games * Ethics and values in game play and design * Experimental game design and game genres * Social and cultural aspects of game play * Transmedia storytelling, world-building, and games * Avatars and character design * Sound design and music in games * Legal, and political aspects * Narrative in games * Aesthetic and critical analysis * Game and game culture preservation and archiving * Cross-cultural analyses * Networked play (including consoles) * Gender, race, and sexuality in games * Co-creative culture (for example., modding, machinima, iterative "live" design in collaboration with a game community) * Independent game development * Economics and business models in the game industry * Game production and labor Submitters are encouraged to submit papers on other relevant topics as well. Researchers should follow SIGGRAPH guidelines on the various ways to participate. All papers will be reviewed by an independent scholarly committee, which will provide written feedback on each paper. Accepted papers are allocated a 20 minute presentation slot at the conference and published in Sandbox 2011: ACM SIGGRAPH Video Game Proceedings. Questions about Game Paper submissions should be directed to T.L. Taylor (tltaylor@itu.dk). In addition to formal papers, SIGGRAPH 2011 offers several other presentation opportunities, including Talks, Panels, Posters, and a variety of other formats, all of which welcome game-related submissions. Questions about submissions to those programs can be directed to Drew Davidson (drew@waxebb.com) or Mark Elendt (general.submissions2011@gmail.com).
Dear colleges, I am about to begin a research project together with Michael Paulsen in Danish upper secondary schools to find out about how new media are used. All kinds of wireless digital network media are in focus from Twitter over messenger to applications made for teaching. The questions are: what are the social consequences, how are the media used, how do they play together with the teaching, what about control, any good experiences? and what about the social climate within the classes etc. What I now hope is that you will help us to get an overview over the literature and studies already made about experiences with digital media in regard to education. So please mail me references. When I have a reference list providing an overview I post it on the list and later we make an overview-article. Best Regards Jesper Jesper Tække Assistant Professor, PhD Information and Media Studies Aarhus University http://www.jespertaekke.dk imvjet@hum.au.dk
Hi, Jesper, While it is imperfect in many ways, an annotated bibliography on digital media and learning is available here: http://dmlcentral.net/bibliography Any additions would naturally be appreciated. Best, Alex 2010/11/16 Jesper Tække <ses@post10.tele.dk>:
Dear colleges,
I am about to begin a research project together with Michael Paulsen in Danish upper secondary schools to find out about how new media are used. All kinds of wireless digital network media are in focus from Twitter over messenger to applications made for teaching.
The questions are: what are the social consequences, how are the media used, how do they play together with the teaching, what about control, any good experiences? and what about the social climate within the classes etc.
What I now hope is that you will help us to get an overview over the literature and studies already made about experiences with digital media in regard to education. So please mail me references.
When I have a reference list providing an overview I post it on the list and later we make an overview-article.
Best Regards Jesper
Jesper Tække Assistant Professor, PhD Information and Media Studies Aarhus University
http://www.jespertaekke.dk imvjet@hum.au.dk _______________________________________________ The Air-L@listserv.aoir.org mailing list is provided by the Association of Internet Researchers http://aoir.org Subscribe, change options or unsubscribe at: http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org
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participants (3)
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Alex Halavais -
Jesper Tække -
T.L. Taylor