CFP: Games and Game Culture
CFP: Games and Game Culture Computer Culture Area 31st Annual SW/TX PCA/ACA Conference February 10-13, 2010 The Computer Culture Area of the SW/TX PCA/ACA welcomes paper, panel, and other proposals on any aspect of games or game culture. Possible topics include (but are not limited to): Alternative reality games Archiving and artifactual preservation Economic and industrial histories Educational game design and development Foreign language games and culture Game advertising (both in-game and out) Haptics and interface studies Localization Luddology and other theories of play Machinima MOGs, MMOGs, and other forms of online/networked gaming Narratology Performance Pornographic games Religion and games Representations of race and gender Representations of space and place The rhetoric of games and game systems Serious games Table-top game design and theory Technological, aesthetic, economic, and ideological convergence Wireless and mobile gaming For paper proposals: Please submit a 250 word abstract embedded in the body of an email. Include contact information (e.g., postal and preferred email address, phone and fax numbers, etc.) and a biographical note about your connection to the topic. For panel and other proposals: Feel free to query first. Panel and other proposals should include all of the information requested for individual paper proposals, as well as a 100-word statement of the panel’s raison d’etre and any noteworthy organizational features. As always, proposals are welcome from any and all scholars, including graduate students, independent scholars, and tenured, tenure-track, and emeritus faculty. Also, unusual formats, technologies, and the like are encouraged. Please submit proposals to Judd Ruggill (jruggill@asu.edu) by 12/15/2009 (11/01/09 priority). Information on the SW/TX PCA/ACA and its conference can be found at: http://swtxpca.org.
participants (1)
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Judd Ruggill