Research on in-game romance options
Hello, internet researchers! I'm currently doing some work related to a PCA submission on Bioware's increasing inclusion of same-sex romance options in their games. What I'm currently hard up for is literature on this subject area; I mostly have Mia's piece from Video Game Theory Reader on the "romantic triangle" and Kristen Jørgensen's article from Eludamos on Dragon Age and Mass Effect (and these are even at odds; Mia talks about avatar connection with the player, and Kristen's talking about separating the two!). While I am loathe to make what seems like the default mailing list request, if anyone has some suggestions for literature that might be relevant to studying in-game romance options -- particularly the whys and hows of them -- I'd love to hear about it. Thank you kindly. Apologies for people who are about to see this cross-posted to the DiGRA list, as well.
Todd
-- Todd Harper Postdoctoral Researcher, Singapore-MIT GAMBIT Game Lab -- http://gambit.mit.edu laevantine@gmail.com
It's not a scholarly undertaking, but definitely have a look at Lara Crigger's work if you're not familiar with her. She's been writing for (relatively) mainstream media on this subject for a while. http://pc.gamespy.com/articles/118/1181341p1.html -----Original Message----- From: air-l-bounces@listserv.aoir.org [mailto:air-l-bounces@listserv.aoir.org] On Behalf Of Todd Harper Sent: Friday, December 02, 2011 1:54 PM To: Air-L Subject: [Air-L] Research on in-game romance options Hello, internet researchers! I'm currently doing some work related to a PCA submission on Bioware's increasing inclusion of same-sex romance options in their games. What I'm currently hard up for is literature on this subject area; I mostly have Mia's piece from Video Game Theory Reader on the "romantic triangle" and Kristen Jørgensen's article from Eludamos on Dragon Age and Mass Effect (and these are even at odds; Mia talks about avatar connection with the player, and Kristen's talking about separating the two!). While I am loathe to make what seems like the default mailing list request, if anyone has some suggestions for literature that might be relevant to studying in-game romance options -- particularly the whys and hows of them -- I'd love to hear about it. Thank you kindly. Apologies for people who are about to see this cross-posted to the DiGRA list, as well.
Todd
-- Todd Harper Postdoctoral Researcher, Singapore-MIT GAMBIT Game Lab -- http://gambit.mit.edu laevantine@gmail.com _______________________________________________ The Air-L@listserv.aoir.org mailing list is provided by the Association of Internet Researchers http://aoir.org Subscribe, change options or unsubscribe at: http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org Join the Association of Internet Researchers: http://www.aoir.org/
I really like (these may be a bit too tangential): Women’s Games in Japan Gendered Identity and Narrative Construction from Hyeshin Kim http://tcs.sagepub.com/content/26/2-3/165.abstract Bishōjo Games: ‘Techno-Intimacy’ and the Virtually Human in Japan from Patrick Galbraith http://gamestudies.org/1102/articles/galbraith I imagine that these will have some citations to other pieces but I have not looked so I cannot say for sure. Thanks! Nick
-----Original Message----- From: air-l-bounces@listserv.aoir.org [mailto: air-l-bounces@listserv.aoir.org] On Behalf Of Todd Harper Sent: Friday, December 02, 2011 1:54 PM To: Air-L Subject: [Air-L] Research on in-game romance options
Hello, internet researchers!
I'm currently doing some work related to a PCA submission on Bioware's increasing inclusion of same-sex romance options in their games. What I'm currently hard up for is literature on this subject area; I mostly have Mia's piece from Video Game Theory Reader on the "romantic triangle" and Kristen Jørgensen's article from Eludamos on Dragon Age and Mass Effect (and these are even at odds; Mia talks about avatar connection with the player, and Kristen's talking about separating the two!).
While I am loathe to make what seems like the default mailing list request, if anyone has some suggestions for literature that might be relevant to studying in-game romance options -- particularly the whys and hows of them -- I'd love to hear about it. Thank you kindly.
Apologies for people who are about to see this cross-posted to the DiGRA list, as well.
Todd
-- Todd Harper Postdoctoral Researcher, Singapore-MIT GAMBIT Game Lab -- http://gambit.mit.edu laevantine@gmail.com_______________________________________________ The Air-L@listserv.aoir.org mailing list is provided by the Association of Internet Researchers http://aoir.org Subscribe, change options or unsubscribe at: http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org
Join the Association of Internet Researchers: http://www.aoir.org/ _______________________________________________ The Air-L@listserv.aoir.org mailing list is provided by the Association of Internet Researchers http://aoir.org Subscribe, change options or unsubscribe at: http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org
Join the Association of Internet Researchers: http://www.aoir.org/
-- Nick LaLone Texas State University-San Marcos Systems Support / Master's Student www.nicklalone.com
Has anyone on this list actually read Brenda Brathwaite's "Sex in Video Games"? It's a title I would check out, just as some of the material by Brenda that can be found by googling can be very inspirational, if you want to learn more about the physical aspects of romantic relationships in games, e.g. this one: http://www.gamasutra.com/view/feature/2725/sex_in_games_conference_organizer.... Slightly dated, but just the taxonomy is interesting. Annette Pohlke ----------------------------------- www.pohlke.de ---------------------------------- Am 02.12.2011 um 19:53 schrieb Todd Harper:
Hello, internet researchers!
I'm currently doing some work related to a PCA submission on Bioware's increasing inclusion of same-sex romance options in their games. What I'm currently hard up for is literature on this subject area; I mostly have Mia's piece from Video Game Theory Reader on the "romantic triangle" and Kristen Jørgensen's article from Eludamos on Dragon Age and Mass Effect (and these are even at odds; Mia talks about avatar connection with the player, and Kristen's talking about separating the two!).
While I am loathe to make what seems like the default mailing list request, if anyone has some suggestions for literature that might be relevant to studying in-game romance options -- particularly the whys and hows of them -- I'd love to hear about it. Thank you kindly.
Apologies for people who are about to see this cross-posted to the DiGRA list, as well.
Todd
-- Todd Harper Postdoctoral Researcher, Singapore-MIT GAMBIT Game Lab -- http://gambit.mit.edu laevantine@gmail.com _______________________________________________ The Air-L@listserv.aoir.org mailing list is provided by the Association of Internet Researchers http://aoir.org Subscribe, change options or unsubscribe at: http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org
Join the Association of Internet Researchers: http://www.aoir.org/
I meant to mention that book, which I am aware of. It wasn't 100% what I was thinking of but it is very useful for some context about the issues designers have to consider once these subjects enter the process. Also, thank you to everyone who's sent along studies and titles to look at. I appreciate the help! On Fri, Dec 2, 2011 at 3:36 PM, Annette Pohlke <annette@pohlke.de> wrote:
Has anyone on this list actually read Brenda Brathwaite's "Sex in Video Games"? It's a title I would check out, just as some of the material by Brenda that can be found by googling can be very inspirational, if you want to learn more about the physical aspects of romantic relationships in games, e.g. this one: http://www.gamasutra.com/view/feature/2725/sex_in_games_conference_organizer.... Slightly dated, but just the taxonomy is interesting.
Annette Pohlke
----------------------------------- www.pohlke.de ----------------------------------
Am 02.12.2011 um 19:53 schrieb Todd Harper:
Hello, internet researchers!
I'm currently doing some work related to a PCA submission on Bioware's increasing inclusion of same-sex romance options in their games. What I'm currently hard up for is literature on this subject area; I mostly have Mia's piece from Video Game Theory Reader on the "romantic triangle" and Kristen Jørgensen's article from Eludamos on Dragon Age and Mass Effect (and these are even at odds; Mia talks about avatar connection with the player, and Kristen's talking about separating the two!).
While I am loathe to make what seems like the default mailing list request, if anyone has some suggestions for literature that might be relevant to studying in-game romance options -- particularly the whys and hows of them -- I'd love to hear about it. Thank you kindly.
Apologies for people who are about to see this cross-posted to the DiGRA list, as well.
Todd
-- Todd Harper Postdoctoral Researcher, Singapore-MIT GAMBIT Game Lab -- http://gambit.mit.edu laevantine@gmail.com _______________________________________________ The Air-L@listserv.aoir.org mailing list is provided by the Association of Internet Researchers http://aoir.org Subscribe, change options or unsubscribe at: http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org
Join the Association of Internet Researchers: http://www.aoir.org/
-- Todd Harper Postdoctoral Researcher, Singapore-MIT GAMBIT Game Lab -- http://gambit.mit.edu laevantine@gmail.com
participants (4)
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Annette Pohlke -
Joshua R. Auriemma -
Nick Lalone -
Todd Harper