Special Issue of Digital Culture & Education on Digital Games and Second Language Acquisition in Asia
(with apologies for cross-posting) Dear Colleagues, Digital Culture & Education has just published an issue that may be of interest to some list subscribers, I have included a list of the articles published below. The issue can be found at www.digitalcultureandeducation.com. All articles are available through open access. Best wishes, Tom * * *Digital Culture & Education**: Special Issue on Digital games and second language acquisition in Asia* -Guest edited by Michael Thomas *Articles* Learn English or die: The effects of digital games on interaction and willingness to communicate in a foreign language -Hayo Reinders and Sorada Wattana Learner autonomy development through digital gameplay -Alice Chik Digital gaming and second language development: Japanese learners interactions in a MMORPG -Mark Peterson Teaching and learning English through digital game projects -Jonathan deHaan *Book Review* Nicola Whitton’s (2010) Learning with digital games: A practical guide to engaging students in higher education. -Darren Elliot* * -- Thomas Apperley, PhD Research Fellow: Communication Regulation in the Digital Economy School of Culture and Communication Faculty of Arts University of Melbourne phone: 03 8344 5147 fax: 03 83445494 mobile: 04 5940 8864 Office: Room 111 John Medley Building Author of *Gaming Rhythms: Play and Counterplay from the Situated to the Global*. Amsterdam: Institute of Network Cultures. <http://www.networkcultures.org/_uploads/TOD%236%20total%20def.pdf> (click on image to download) Guest Editor (with Michael Dieter) Fibreculture 16<http://sixteen.fibreculturejournal.org/>'Counterplay' Co-editor Digital Culture & Education www.digitalcultureandeducation.com
participants (1)
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Tom Apperley