CFP: Academic MindTrek 2010 in Tampere, Finland
Hi, CfP for Academic MindTrek 2010 in Tampere, Finland on 6th-8th October 2010 is open! This year there are five theme categories: Social media, Ambient and ubiqutous media, Digital games, Open source and Media business, media production and media management. Due dates for submissions are: - long paper submissions: 23rd April 2010 - short paper submissions: 21st May 2010 - workshop proposal submissions: 30th July 2010 Looking forward your contribution, see conference details below. With BR, Heljä Franssila ============================================================================================================================ Academic MindTrek 2010: Call for Papers, Tutorials and Workshops 6th - 8th October, 2010 Tampere, Finland confirmed keynote speakers (more are to come): http://www.mindtrek.org, http://www.mindtrek.org/2010/academic In cooperation with ACM, ACM SIGMM and ACM SIGCHI publications will be published in the ACM digital library and a selected set of high-level contributions will published as book chapters or in journals See CfP in PDF-format: http://www.mindtrek.org/2010/sites/default/files/1st%20CfP_corrected.pdf ============================================================================================================================= Academic MindTrek 2010 Call for Papers, Demonstrations, Tutorials and Workshops We are pleased to invite you to the Academic MindTrek conference from 6th - 8th October 2010, which brings together a cross-disciplinary crowd of people to investigate current and emerging topics of media in the ubiquitous arena. Among the media to be discussed, will be business, social, technical and content-related topics. September 6th is the main Academic day, featuring the following themes: Social Media “Get social!” Social media and Web 2.0 technologies are applied in ever diverse practices both in private and public communities. Totally new business models are emerging, traditional communication and expression modalities are challenged, and new practices are constructed in the collaborative, interactive media space. Ambient and Ubiquitous Media “The medium is the message!” – This conference track focuses on the definition of ambient and ubiquitous media with a cross-disciplinary viewpoint: ambient media between technology, art, and content. The focus of this track is on applications, theory, art-works, mixed reality concepts, the Web 3.0, and user experiences that make ubiquitous and ambient media tick. Digital Games The culture and business of digital games is becoming increasingly varied. The current trends range from novel interface innovations and digital distribution channels to social game dynamics and player-generated content. The games track is open for theoretical works, empirical case studies and constructive projects. Open Source Open source software is gaining momentum in several forms. In addition to the huge increase in the number of open source projects started and the remarkable rise of FLOSS adoption by companies, new models of participation in the movement are emerging rapidly. Media Business, Media Production and Media Management Media business and media management face the challenges of the emergence of new forms of digital media. This theme focuses on business studies, policies, practices, and organizational structure of media firms. It discusses competition, patterns of media usage, advertising models, and how traditional media can cope with the challenges coming from digital media focusing on media business and media management issues. In addition, special academic sessions (e.g. tutorials, demonstrations, workshops, and multidisciplinary sessions) will be held on Oct 7th & 8th, parallel to the MindTrek business conference. Academic speakers and authors are warmly welcome to attend the business conference tracks as part of the academic conference fee during these days as well. The MindTrek Association hosts MindTrek as a yearly conference, where the Academic MindTrek conference has been a part of this unique set of events comprising competitions, world famous keynote speakers, plenary sessions, media festivals, and workshops since 1997. It is a meeting place where experts and thinkers present results from their latest work regarding the development of Internet, interactive media, and the information society. MindTrek brings together researchers and practitioners from diverse disciplines that are involved in the development of media in various fields, ranging from sociology and the economy, to technology. The organising committee invites you to submit original high quality full papers, long or short, addressing the special theme and the topics, for presentation at the conference and inclusion in the proceedings. Academic MindTrek 2010 offers a wider spectrum of topic areas that previously, and we are looking forward for: - case-studies (successful, and especially unsuccessful ones) - oral presentation of fresh and innovative ideas - artistic installations and running system prototypes - user-experience studies and evaluations - technological novelties, evaluations, and solutions - scientific, business, or media oriented contributions - proposals for own workshops. Paper Proposals All submissions will be peer-reviewed double blinded, therefore please remove any information that could give an indication of the authorship. The scientific part of the conference is organized in cooperation with ACM SIGMM, and ACM SIGCHI. Conference proceedings will be published in the ACM Digital Library. Selected high quality papers will be published in international journals, as book chapters, edited books, or via open access journals. There will also be a reward for the overall best paper from the academic conference. Workshop Proposals Feel free to suggest workshops which are co-organized with MindTrek 2010. Workshop proposals should include the organizing committee, a 1 page description of the theme of the workshop, a short CV of organizers, duration, the proceedings publisher, and the schedule. Workshop organizers also have the possibility to add publications to the main conference proceedings. Tutorial Proposals Tutorial proposals should include a 2-page description of the tutorial, intended audience, a short CV, timetable, required equipment, references, and a track record of previous tutorials. The target length of tutorials is 2 hours. Submission Deadlines - 23rd Apr: Deadline for long papers, workshops and tutorial proposals (6-8 pages) - 21st May: submission of short papers and poster presentations (3-4 pages) - 30th July: paper submission deadline for workshops - 1st August: Camera ready papers and copyright forms – critical deadline Key-Dates - 15th May: notification for workshops & tutorials - 28th May: notification of acceptance/rejection for long papers - 24th June: notification of short papers and posters - 6th-8th October 2010: MindTrek academic conference Conference Themes 1. Social Media - business models, service models, and policies - social media in innovation and business - intra- and interorganizational use of social media - questions related to identity, motivation and values - blogs, wikis, collaboration and social platform designs in practice - knowledge management and learning with social media - experience management with social media - crowdsourcing, user-created content and social networks - enterprise 2.0 and social computing in work organizations - evaluation and research methods of social media - social media and community design - benefits and limitations of social media applications 2. Ambient and Ubiquitous Media - between Technology, Services, and Art - applications and services utilizing ubiquitous and pervasive technology - ubicom in eLearning, leisure, storytelling, art works, advertising, and mixed reality contexts - next generation user interfaces, ergonomics, multimodality, and human-computer interaction - art works for smart public or indoor spaces, mobile phones, museums, or cultural applications - context awareness, sensor perception, context sensitive internet, and smart daily objects - personalization, multimodal interaction, smart user interfaces, and ergonomics - ambient human computer interaction, experience design, usability, and audience research - software, hardware, middleware, and technologies for pervasive and ubiquitous - theoretical methods and algorithms in ubiquitous and ambient systems - business models, service models, media economics, regulations, x-commerce, and policies 3. Digital Games - theoretical and analytical approaches on games and play - analysis of player experience - game design research - economy and business models in the game industry - innovation in and around games - digital distribution of games - online gaming - social and casual gaming - player-created content - pervasive and ubiquitous gaming - mobile and cross-media gaming 4. Open Source - establishment of an open source community - practices on developing open source software - practices for maintaining a successful project - open source software processes - differences on open source and closed source software - using open source in commercial context - quality aspects in open source software - teaching open source software in academia and industry 5. Media Business and Media Management - media policy, politics, practices, conception, and media regulation - organizational structures, practices, and strategies - production technology, processes, and optimization - business models, service models, public funding, and media economics - patterns of media use, engagement, and consumer experiences - advertising, media consumption, new audience models, and media user models - competition analysis, media governing, assessment, performance indicators - business and media management in new media genres: gaming, social media, Internet, digital cinema, iTV - traditional media business and management: broadcasting, publishing, journalism, and movie industry - innovative service designs, strategies, and ideas - teaching & training of media management and media business Paper Submission - Please follow the style guidelines on http://www.acm.org/sigs/publications/proceedings-templates for formatting your position paper and final paper. - Note that since the papers will be published by ACM, all authors need to sign an ACM copyright form. (For further guidelines see: http://www.acm.org/pubs/copyright_form.html) - Submit papers here www.mindtrek.org/cfp Organizing Committee General Chair Artur Lugmayr, Tampere Univ. of Technology (TUT), FIN Programme Chairs Heljä Franssila, Tampere Univ. (UTA), FIN Olli Sotamaa, Tampere Univ. (UTA), FIN Christian Safran, TU Graz, AUT [tentative, not confirmed] Timo Aaltonen, Tampere Univ. of Technology (TUT), FIN Theme chair: Social Media Hannu Kärkkäinen, Tampere Univ. of Technology (TUT), FIN Theme chair: Open Source Björn Lundell, University of Skövde, SE Theme chair: Ambient Media Jukka Vanhala, Tampere Univ. of Technology (TUT), FIN (alternative: Eija Kaasinen, VTT, FIN) Theme chair: Media Business, Economics and Management Artur Lugmayr, Tampere Univ. of Technology (TUT), FIN (alternative needed) Theme chair: Digital Games Anders Drachen, IT University Copenhagen, DK Demonstration chair Imed Hammouda, Tampere Univ. of Technology (TUT), FIN Publicity chair Theresa Champel, Univ. of Lisbon, PT Workshop Chair Anders S. Løvlie, Univ. of Oslo, NO Tutorial chair Pertti Näränen, Tampere Univ. of Applied Sciences (TAMK), FIN Local Arragement Chair and Conference Management Karen Thorburn, Hermia, FIN Contact Questions concerning academic content, papers, tutorials, workshops, scientific contributions: Email: academic.chairs (at) mindtrek.org General questions concerning payments, administration, copyright forms, local arrangements, and the venue: Email: academic.info (at) mindtrek.org Submit papers here www.mindtrek.org/cfp Further Information http://www.mindtrek.org Supported by: City of Tampere, Nokia Oyj, Ubiquitous Computing Cluster, Tampere University of Technology, Tampere University, TAMK University of Applied Sciences, Technology Centre Hermia, Neogames, Digibusiness cluster, Sombiz and COSS The Finnish Centre for Open Source Solutions, Ambient Media Association (AMEA). ========================================================================================================== -- Heljä Franssila project manager Department of Information Studies and Interactive Media (INFIM) University of Tampere Finland GSM +358 50 5749725 http://www.uta.fi/laitokset/infim/
participants (1)
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Helja Franssila