CFP: Learning in Digital and Social Media @ HICSS (due June 15)
Learning in Digital and Social Media a "mini track" at the Hawaii International Conference on System Sciences, (HICSS-51) January 3-6, 2018, Hilton Waikoloa Village, Hawaii Full paper submission deadline: June 15 We solicit papers on how human learning takes place via interactive and social processes enabled or supported by digital and social media (DSM). To leverage the HICSS context, we seek to bridge disciplines and research communities between system sciences and learning sciences, so within this scope a broad range of research questions, learning settings, and theoretical and methodological traditions will be considered. We are flexible about what constitutes 'learning' (e.g., acquisition or co-creation of knowledge or skills, intersubjective meaning-making, legitimate peripheral participation, advancing community knowledge, collective change) and about the nature of the setting (e.g., face-to-face or online; formal or informal - educational, professional or leisure and mixtures thereof; with diverse technological media mediating networked or community social interaction), but learning and the DSM setting should be considered in relation to each other rather than one without regard for the other. Papers should make a theoretical contribution or establish the value of a methodological or design innovation: it is not sufficient to merely document use of a technology in an educational setting or apply a well worn model without new insights. Within these guidelines, the range of topics we consider are broad. We are particularly interested in: * Deepening the theoretical understanding that underlines processes of collaboration through social interaction (small groups, networks, communities, crowds) in relation to technology mediated learning settings. * How the affordances of technological systems influence or are appropriated for learning via social processes, and how design of affordances can leverage these influences. * How the changing digital landscape affects who learners are likely to be and when, where and how they learn, mediated by digital and social media and other technology. * How learning is (or can be designed to be) distributed and coordinated across multiple digital and social media; * Understanding learning in open practices at the nexus of distributed work, socializing, and knowledge sharing. * How 'Learning in the public domain' takes place (for example through Twitter and other forms of social media), and how this changes our perception of learning and learning design. * Learning analytics in digital and social media: how to understand learning via the traces people leave in social media. Methods for analyzing collective phenomena that arise from interaction in social media. HICSS 51 and the "Big Island" The Hawaii International Conference on System Sciences, in its 51st year, is one of the longstanding scientific conferences and is highly ranked among information systems conferences. Diverse disciplines unified by a focus on information technologies are woven together in a matrix structure of tracks and themes. By attending HICSS you are not only reaching the audience of your track and mini-track; you also have the opportunity to learn about what is happening in related fields and meet leaders in those fields. Mini-tracks within the Collaboration Systems and Technologies and the Digital and Social Media tracks are particularly relevant. With five of the world's seven climate zones, and a mixture of Hawaiian and immigrant cultures, the "Big Island" of Hawaii offers diverse outdoor activities, good food, and cultural activities. Please see http://www.hicss.org/ for conference, venue and submission information. Papers are due June 15, 2017 Minitrack Co-Chairs: Maarten De Laat (Primary Contact) University of Wollongong mdelaat@uow.edu.au Dan Suthers University of Hawaii suthers@hawaii.edu
participants (1)
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Dan Suthers