Reminder + registration fee information: Games Research and Ethics Workshop, Aarhus University, 25-26 October
Dear AoIRsts, As noted last month, we are hosting a PhD workshop on Games Research and Ethics following IR11, with Elizabeth Buchanan, Mia Consalvo, Annette Markham, Miguel Sicart, and Malin Sveningsson (please see announcement, below). Again: the morning presentations on Monday and Tuesday (25-26. October - see preliminary schedule below), are open to interested scholars and researchers, including those attending the AoIR annual conference the previous week in Gothenburg, Sweden. The registration fee is 630 DKK - currently, ca. 110.00 USD / 85 Euro: the fee covers the costs of all coffee /tea breaks, lunch on Monday and Tuesday, and the workshop dinner on Monday evening. There is also a convenient - and not terribly expensive, i.e., less than 100 Euro - ferry/train itinerary for getting from Gothenburg to Aarhus on Sunday, October 24. If you need any additional information, including information about further travel options, accommodation possibilities, etc., please don't hesitate to contact me or Beatrice. Looking forward to seeing you at AoIR - and, we hope, to hosting a few of you hear in Aarhus the week following. all best wishes, charles ess Institut for Informations- og Medievidenskab Helsingforsgade 14 8200 Århus N. Denmark mail: <imvce@hum.au.dk> tel: (+45) 8942 9250 Exemplary persons seek harmony, not sameness. -- Analects 13.23 == Games Research and Ethics: Current Issues, Possible Resolutions Sponsored by The Danish National Research School in Media, Communication and Journalism (FMKJ), the Department of Information- and Media Studies (IMV), Aarhus University, and the (U.S.) National Science Foundation, Project number 0924604. Organizer: Charles Ess October 25-26. Conference Center, Aarhus University, Aarhus, Denmark. Contact: Charles Ess <imvce@hum.au.dk>: Beatrice Gamborg (workshop administrative assistant) <imvbg@hum.au.dk> The rapid development of computer-based / networked games in all their forms has inspired growing research into a range of questions, from concerns about potential social impacts (e.g., violence in games such as Grand Theft Auto) to interest in how player groups in such MMOGs as World of Warcraft resemble and differ from other online communities. At the same time, computer games thus evoke new sorts of ethical challenges for researchers. For example, a central research ethics question especially in Europe with its strict laws protecting personal information is: What are the obligations, if any, of the researcher to protect the identity and confidentiality of her research subjects? This concern becomes especially tricky, say, for an ethnographer who records voice chats of guild players in a MMOG. While texts from a text chat may be paraphrased so as to protect the identity of their authors in a published research report manipulating voice recordings in analogous ways may not be so easy. Can the ethnographer safely publish these as part of her research, or is she ethically obliged to disguise or conceal this part of her research for the sake of protecting the confidentiality of her subjects? The goal of the workshop is to explore the novel ethical difficulties facing those undertaking games research and this in a two-fold way. One, the course includes two panels of presentations - open to interested internet researchers and scholars, including participants in the AoIR conference in Gothenburg the previous week - by leading scholars and researchers on games and games research ethics: Elizabeth Buchanan (Director, Center for Information Policy Research (CIPR), and chair, AoIR ethics working group) Mia Consalvo (Visiting Professor, MIT, and current President, AoIR) Malin Sveningsson (University of Skövde, Sweden) Annette Markham (Senior Research Fellow, Internet Research Ethics, CIPR, University of Wisconsin, Milwaukee) Miguel Sicart (IT-University, Copenhagen, and author of The Ethics of Computer Games, MIT Press, 2009). These presentations will provide an overview of contemporary understanding and reflection on central ethical and methodological issues in games research. Two, the workshop encourages PhD students (who attend the workshop under the sponsorship of FMKJ) to contribute their current research and specific ethical challenges in an ³extended master class,² constituted by an informal paper/poster-session designed to catalyze dialogue and debate with the invited presenters. PhD students will be asked to submit either a paper or poster. Students will be assigned to a working group of no more than 3 students plus one or two of the senior workshop presenters. Each student will have 10 minutes to present his/her paper/poster, followed by comments from a designated respondent. The attending senior scholar(s) will then offer additional comments and continue open discussion, for a total time of 1.5 hours. If enough students participate, you will also be able to attend / audit a second such class. In these ways, we anticipate that PhD students will receive useful advice and guidance and that you in turn will contribute your work from the praxis of your research to the reflections and frameworks continuously being developed by the invited presenters. Course registration In order to register for the course, you should send an email to Beatrice Gamborg (workshop administrative assistant) <imvbg@hum.au.dk> by October 1 2010. You should also attach a 1-page description of your PhD project. Phd students wishing to present a paper or poster must also submit their paper/poster by this date. You are welcome to contact either Charles Ess (<imvce@hum.au.dk>) or Kirsten Frandsen, Head of PhD study programme, (<imvkf@hum.au.dk>) for additional information. Maximum number of PhD participants: 20. * The morning presentations on Monday and Tuesday (25-26. October - see preliminary schedule below), are open to interested scholars and researchers, including those attending the AoIR annual conference the previous week in Gothenburg, Sweden. Registration for general audience Those interested in attending the open presentations are required to register via email with Beatrice Gamborg (workshop administrative assistant) <imvbg@hum.au.dk> by October 1 2010. Registrants will be assessed a fee of 630 DKK to cover catering costs - i.e., all coffee/tea breaks, lunch on Monday and Tuesday, and the workshop dinner on Monday evening. Course Requirements and ECTS points Participation in the course requires two kinds of preparation: readings that address each of the presentations in the course, and a 10-page paper or poster-session equivalent that you must submit by October 1 2010. The paper / poster presentation should outline your doctoral project, with particular reference to the research design and its methodological challenges. The course readings will be available by late September 2010. ECTS points 1.5 ECTS for participation without presenting a paper / poster. 1.5 ECTS for presenting a paper / poster i.e., 3 ECTS possible. Costs The Danish National Research School in Media, Communication and Journalism (FMKJ) will cover all expenses for Ph.D. students who are enrolled in the School. PhD students who are not enrolled in FMKJ will have to pay for their own travel, accommodation, and meals while in Aarhus. Preliminary Program Monday 25. October 8:30-9:00 Coffee / tea / refreshments 9:00-9:15 Introduction to workshop - charles 9:15-10:00 Elizabeth Buchanan Research Ethics 2.0 10:00-10:45 Miguel Sicart Games and Research Ethics 11:45-11:15 Coffee / tea / refreshments 11:15-12:00 Malin Sveningsson ³Going Native² in World of Warcraft: what¹s the problem(s)? 12:00-13:00 Lunch 13:00-16:00 Extended Master Class (Paper/ Poster sessions with individual PhD students in dialogue with senior scholars) (coffee, tea, refreshments available by 14:00) 16:00-16:15 Coffee / tea / refreshments 16:15-17:00 Closing plenary discussion (charles moderates) 17:00-18:30 Rest / relaxation 18:30-21:00 Dinner Tuesday, 26. October 8:30-9:00 Coffee / tea / refreshments 9:00-9:15 Reminders / springboards - Charles 9:15-10:00 Annette Markham methods and ethics in games research 10:00-10:45 Mia Consalvo Researchers and Developers: Ethical Reflections from the Field 11:45-11:15 Coffee / tea / refreshments 11:15-12:00 Closing plenary discussion: lessons learned, remaining questions, unsolved issues, next steps? 12:00-13:00 Lunch / evaluation / goodbye
participants (1)
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Charles Ess