Research on skills supply to the video games and visual effects
Dear Colleagues, We are currently assisting NESTA (the National Endowment for Science, Technology and Art) with an independent review of the skills supply in the video games and visual effects industries in the UK. One aspect of the research is to identify existing academic literature on how schools, Further Education Institutions and Higher Education Institutions can improve the supply of adequately trained graduates to a sector that is experiencing chronic skills shortages. The existing academic literature focuses heavily on the impact of computer games on young people and how computer gaming can be used as a pedagogical tool. There is little about the skills that might be developed at school age to prepare students to become specialists in video games /VFX programming, or the teaching methods that might be implemented to help them. Can you point me in the direction of studies which have been conducted in the UK or internationally? We are particularly interested in evaluations of school programs that might have been implemented to prepare learners in this regard, and so examples of industry-school collaborations would also be appreciated. All the best, Richard
participants (1)
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Richard Kunzmann