Apologies for cross-posting; Please distribute widely. It is my great pleasure to announce the recent publication of an exciting new volume in the Approaches to Digital Game Studies <http://www.bloomsbury.com/us/series/approaches-to-digital-game-studies/> book series. *The World of Scary Video Games <https://www.bloomsbury.com/us/the-world-of-scary-video-games-9781501316197/> *provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981), combining a thorough historical account with a sophisticated theoretical framework in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It discusses pivotal games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history and structure of an important video game genre. This book is available now in paperback, hardback, and various ebook formats from your favorite online retailers. Orders via Bloomsbury.com or Bloomsbury.uk will receive a 35% discount with the coupon code " GLR MP4" on the checkout page. (Actually this code works for all in-stock titles in the series!) Authors interested in proposing a volume to the series can learn more at https://sites.google.com/site/approachestodigitalgamestudies/ and contact the series editors at gamestudies.books@gmail.com. Thanks and best regards, Gerald