On 11-Mar-09, at 12:51 PM, Adam Davis wrote:
***Apologies for cross-posting***
A contributor to one of these lists mentioned a paper they had written on Lacan and videogames. I meant to ask for a copy but accidentally deleted the email. I wonder if the author would be so kind as to get in touch with me?
Also: If anyone else knows of good papers or books on subjectivity in virtual worlds and videogames, and particularly from a Lacanian perspective on identification, I'd appreciate it!
Adam
Not sure this is right on the mark but it is a good read Author Matrix, Sidney Eve. Title Cyberpop : digital lifestyles and commodity culture / Sidney Eve Matrix. Publisher New York : Routledge, 2006. Location Call # Status MRT General T 14.5 .M387 2006 IN LIBRARY Table of Contents Ch. 1 Cyberpoetics as methodology 11 Ch. 2 Cyber-commerce and computerized subjectivity 25 Ch. 3 Technomasculinity and GenderBLUR in The matrix 61 Ch. 4 GATTACA, gender and genoism 85 Ch. 5 Cyberfemininity : pixel vixens 103 Ch. 6 Technoeroticism and interactivity : the Lara Croft phenomenon 121 Ch. 7 Dangerous mixtures and uncanny flexibility : the shape-shifter