Doug: Have you look at Gee's other books. What is interesting is that my dissertation (which is 3/4 done- is focusing on "Edutainment & Convergence: How Entertainment Techniques and Technology Can Be Utilized In Higher Education.") has had similar difficulty finding many works on this subject (Gee is one of the gurus) because of higher education's resistance to change and especially technology. I actually altered my dissertation's focus so that I could get answers from the perspective of entertainment professionals after reading in much of my literature how education has a potentially great future because of handheld mult-media devices, phones, games and convergence in general. Let me know what you decide on using. What is funny that when I started writing and researching three years ago there was not much work on this side of the pond on my subject, but now everyone I meet these days has an interest in gaming and how to use it in academia and finally some good works like Gee's is finally being recognized. Good luck. Please send me some of your writings or at least point me to where I can download and buy some texts that you have created. -----Original Message----- From: air-l-bounces@listserv.aoir.org [mailto:air-l-bounces@listserv.aoir.org] On Behalf Of Douglas Eyman Sent: Friday, April 21, 2006 12:17 PM To: air-l@listserv.aoir.org Subject: Re: [Air-l] Technology and Literacy text Chris, McLuhan's work is certainly important, but moreso I think in terms of media literacy (read: understanding media from the receiver's perspective)...but it doesn't do much in terms of production. I'm reading "literacy and technology" to speak more to how people use technologies to support their literate activities (reading and writing--both alphabetic and multimodal), which includes both critical analysis (in terms of reading media/technologies) and writing/building/composing digital texts. Mark -- I'd add the following a short piece that connects digital composing practices with MOOs and other remediative technologies to the New London Group's take on multimodality, which might be useful (and not just because I wrote it ;) Digital Literac(ies), Digital Discourses, and Communities of Practice: Literacy Practices in Virtual Environments. Eyman, D. Cultural Practices of Literacy Study Working Paper #12 http://educ.ubc.ca/research/cpls/content/working.html (this is coming out as a chapter in a book next month, but the other work in that text includes literacy studies of Somali refugees, migrant farm workers, etc -- good stuff in terms of literacy studies but not focused on technology as such) Doug Heidelberg, Chris wrote:
Mark & Doug:
Consider using the seminal work by McLuhan & Fiore, The Medium Is The Message. It is a short and quck book but it was prophetic.
-----Original Message----- From: air-l-bounces@listserv.aoir.org [mailto:air-l-bounces@listserv.aoir.org] On Behalf Of Mark Warschauer Sent: Friday, April 21, 2006 9:04 AM To: air-l@listserv.aoir.org Subject: Re: [Air-l] Technology and Literacy text
Doug and others--thanks for your replies. I am planning on using Gee's videogames book (cited by Doug below) and also my own book, Laptops and Literacy (coming out from Teachers College Press by the end of summer 2006, which covers use of computers in K-12 settings). I want a third book that provides an overview of the relationship between technology and literacy, probably something similar to Ilana Snyder's edited books but if possible more up to date.
Thanks again-- mark
Mark,
I'm wondering if you mean the use of technology to study literacies, technology-supported literate activities, or techno-literacies such as
information literacy?
Ilana Snyder has edited two collections that might be useful for a general "technology and literacy" course that hits each of these
approaches:
_Page to Screen; Taking Literacy into the Electronic Age_ (1997) and _Silicon Literacies; Communication, Innovation and Education in the Electronic Age_ (2002)
Gunther Kress's _Literacy in the New Media Age_ (2002) would be appropriate for an advanced undergraduate course; he takes issue with applying the "literacy" label to processes other than reading and writing alphabetic texts, which is a key question for technology/literacy studies.
For an accessible text that focuses primarily on gaming (and that can be used in a variety of interesting ways), there's Jim Gee's _What Videogames Have to Teach Us About Learning and Literacy_ (2004).
Finally, Gail Hawisher and Cindy Selfe's _Literate Lives in the Information Age: Narratives on Literacy from the United States_ (2004).
The above list of texts comes mostly from the fields of literacy studies and computers and writing.
Doug
Douglas Eyman, Senior Co-Editor Kairos: A Journal of Rhetoric, Technology, and Pedagogy htp://english.ttu.edu/kairos/
Mark Warschauer wrote:
Can anybody recommend a text on Technology and Literacy to be used for an undergraduate course on the topic to be taught in spring 2007?
Thanks-- Mark
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