Hi Natalie and others, Thanks for your reply. I appreciate it. Natalie, the link you gave me isn't working, but I guess, you were trying to share this paper: Lewis, K., Kaufman, J., Gonzalez, M., Wimmer, A., & Christakis, N. (2008). Tastes, ties, and time: A new social network dataset using Facebook.com. /Social Networks/, /30/(4), 330-342. doi:10.1016/j.socnet.2008.07.002 I already know about it, but thanks anyway. What I was looking for, for instance, how people have developed their links in Facebook feature by self-reporting (how X met with Y in real life). Some of this data of students has been mentioned in: Mayer, A., & Puller, S. L. (2008). The old boy (and girl) network: social network formation on university campuses. /Journal of Public Economics/, /92/, 329-347. If there are similar studies please share. Currently I am exploring the Facebook project (thefacebookproject.com) to find relevant material. Thanks! Best Regards. -- Ali Abbas Doctoral Student at Centre for Policy Modelling Manchester Metropolitan Business School All Saints Campus Oxford Road Manchester M15 6BH http:www.cfpm.org/~ali On 31/05/2012 23:01, air-l-request@listserv.aoir.org wrote:
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Today's Topics:
1. A short questionnaire for a research on serious games developers, publishers and users (Alex Gekker) 2. Online Friendship Development Process (S. M. Ali Abbas) 3. Call for Study Participants (Eric P. S. Baumer) 4. Live streaming of the doctoral defense (disputants) June 1st "Ways of Virtual World-making" (Sisse Siggaard Jensen) 5. Re: Online Friendship Development Process (Natalie Sappleton) 6. June 1 deadline: Postdoctoral Fellowship in the Social Studies of Information - UW-Milwaukee (Michael Zimmer) 7. June 1 deadline: Postdoctoral Fellowship in the Social Studies of Information - UW-Milwaukee (Michael Zimmer) 8. CFP: Special issue on Privacy Methodologies in HCI (Asimina Vasalou)
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Message: 1 Date: Thu, 31 May 2012 14:15:50 +0200 From: Alex Gekker<gekker.alex@gmail.com> To: Air-L@listserv.aoir.org Subject: [Air-L] A short questionnaire for a research on serious games developers, publishers and users Message-ID: <CACEdWM84QVNUnRXA7PdrVOCw1UR-LemzzyXNRmyyLREB=fmmLw@mail.gmail.com> Content-Type: text/plain; charset=ISO-8859-1
***cross-posting warning and apologies***
Dear AIR-L members,
Are you creating or publishing serious (applied, persuasive, therapeutic, etc.) games? Do you utilize them for research or education? Do you know someone else who does that? If so, please take ten minutes of your time to answer our questionnaire, which is a part of a unique research aiming to understand the applied game ecosystem better. Results will be published in open access by the Taskforce Innovation Utrecht Region<http://www.taskforceinnovatie.nl/english-summary>.
Please forward to any individual or organization who might be interested.
Contact me (alex@gamesforhealtheurope.org) for any questions or remarks.
Questionnaire link: https://docs.google.com/spreadsheet/viewform?formkey=dE15WFFzbjNvNkFIeDJIakV...
Best regards,
Alex.
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Message: 2 Date: Thu, 31 May 2012 16:04:40 +0100 From: "S. M. Ali Abbas"<m.ali.abbas@gmail.com> To: air-l@listserv.aoir.org Subject: [Air-L] Online Friendship Development Process Message-ID:<4FC78888.7040502@gmail.com> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
Dear All, This is Ali. I am a doctoral student at Centre for Policy Modelling, here in Manchester UK. I am interested in Social Networking Systems such as Facebook. In particular how people develop their links online. What processes does one go through in order to develop, and then maintain, her social network? In this regard, I am looking for some empirical evidence such as surveys, questionnaires and SNS logged information. Does anyone know of any such information then please share? It will be quite useful to me.
Thanks!
Best Regards.