[image: Connected Learning Summit 2023 Graphic] Submissions are open for the Sixth Annual Connected Learning Summit <https://connectedlearningsummit.org/call-for-proposals-2023/> happening virtually October 26-28! Be sure to submit before our new closing date of July 1st, extended to accommodate additional submissions. We invite submissions of Research Papers and Showcases that focus on digital technologies for learning, educational and commercial games, innovative tech-infused curricula, and theoretical and/or empirical exploration of digital media and technology for learning. We particularly encourage submissions that are responsive to issues of pressing contemporary concern – a global racial reckoning, pandemic-fueled digital transformations, persistent social inequities, and the climate crisis. CLS2023 will be entirely online, using the Whova platform. Our program will start with a pre-conference day for conversation around topics of shared interest as well as meetups for Research Paper and Showcase contributors. The Main Conference will include keynote and plenary sessions, and workshops organized by CLA partners. The majority of the event will be programmed during work hours in North America, but will also include some programming in the morning hours of Asia and Australia. For more information, please visit our website <https://connectedlearningsummit.org/call-for-proposals-2023/> and sign up for updates <https://connectedlearningsummit.org/about/> about the Connected Learning Summit. ------------------------------ Registration We are offering four registration tiers: $250 for academic and industry participants. $100 for educational practitioners $50 for students, and professionals from middle and low income countries $20 for students from middle and low income countries Register today! <https://connectedlearningsummit.org/registration/> ------------------------------ About the Connected Learning Summit CLS was first convened in 2018 <https://2018.connectedlearningsummit.org/> with the mission to fuel a growing movement of innovators harnessing the power of emerging technology to expand access to participatory, playful, and creative learning. It was launched as a merger between three community events with this shared vision and values: the Digital Media and Learning Conference <https://dmlhub.net/conference/index.html>, the Games+Learning+Society Conference <https://en.wikipedia.org/wiki/Games,_Learning_%26_Society_Conference>, and Sandbox Summit <https://www.pgpedia.com/s/sandbox-summit>. With a unique focus on cross-sector connections and progressive and catalytic innovation, the event brings together leading researchers, educators, and developers. The hosting and stewardship of the event has continued to evolve in tandem with the changing conditions of the global pandemic. The UC Irvine’s Connected Learning Lab <https://connectedlearning.uci.edu/>, MIT’s Scheller Teacher Education Program and Education Arcade <https://education.mit.edu/> were the founding hosts of the event. As we have moved online and have become a more international event, we are expanding our roster of partners and hosts.