All, & with apologies to games scholars and twitter followers for cross posting & general apologies for shameless self promotion... I've been thinking about what play is for some time, I've now blogged these thoughts at a little length (3k+ words) over at TerraNova: http://terranova.blogs.com/terra_nova/2011/02/the-meaning-of-play.html As I note there, I did this for a general reason: existing definitions did not satisfy me; and for a specific reason: I'm looking at the governance of online play by researching the history of sports law and governance and needed a theory that explained what is going on when law does not intervene in contact sports, even when there is injury. So this is a very general definition which I hope is useful in any field where one is looking at what play is, I'm interested in comments to help de-bug it: Play is the recognised, negotiated, process of a purposeful shift in the dominant meaning; and contextual attribution of value, of acts. Games are normative forms of play. ludic-meaning - the meaning that has been shifted or attributed ludic-semiotics - the system of the signs product through play ludic-capital - the degree to which these ludic-meaning and semiotics are operational in a given context e.g. when set against institutional-capital. Magic circle - the term we use to denote the bounds of the context wherein the ludic-meaning of an act prevails over the co-existing non-ludic meaning (or lack thereof). Ren --8<-- web: www.renreynolds.com Think Tank: www.virtualpolicy.net blog: terranova.blogs.com -- Gamesnetwork, discussion list of Digital Games Research Association, www.digra.org Note: to unsubscribe, send "UNSUBSCRIBE GAMESNETWORK" to LISTSERV@UTA.FI from your subscribed email account. Web interface to subscribe and manage your subscription: https://listserv.uta.fi/cgi-bin/wa?SUBED1=GAMESNETWORK&A=1 . The list archive is available online at: https://listserv.uta.fi/archives/gamesnetwork.html