Katherine Isbister gave a fantastic talk at last year's Meaningful Play about wearables in LARPs and events her lab was involved in. Wearables to indicate if someone was open to touch or not, and to communicate in-game health, etc. https://setlab.ucsc.edu/research-projects/ Alisha Karabinus PhD Candidate, Rhetoric & Composition Purdue University pronouns: she/her On Thu, Jun 27, 2019 at 8:14 AM Jill Walker Rettberg <Jill.Walker.Rettberg@uib.no<mailto:Jill.Walker.Rettberg@uib.no>> wrote: Hello everyone - I just spent the week at a Larp camp (live action roleplaying) with my kids and absolutely loved it. I’m thinking a Larp about a near future drenched in ethical dilemmas about technology use might be brilliant for research dissemination, teaching, and maybe research too. Conveniently enough, it turns out two of the Larp writers involved with the camp I was at have recently been hired by my university’s freshly renovated museum to facilitate dramatic participatory research dissemination, and they’re keen on developing a larp with me. Do any of you have experience using larping in research dissemination or teaching at university level? Or do you know examples of technology-rich larps? Or have any other suggestions? We’re at a very, very early stage here :) Jill Professor of Digital Culture University of Bergen PI of the ERC project Machine Vision in Everyday Life _______________________________________________ The Air-L@listserv.aoir.org<mailto:Air-L@listserv.aoir.org> mailing list is provided by the Association of Internet Researchers http://aoir.org Subscribe, change options or unsubscribe at: http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org Join the Association of Internet Researchers: http://www.aoir.org/