I've been pretty quiet on the list for a while - I've been trying to pick up on what's acceptable and what's not, traffic-wise, but what with the the recent Imminent Death Of AIR-L Predicted(*) threads, I figure this question won't raise many hackles. I'm currently working for a Dept. of Ed.-funded program - we're writing a program intended to do laboratory-based physics education online without need for a distance-learning-style Real Teacher on the other end - that'll be wrapping up in, oh, a year and a half. I'm currently the interface designer, industry researcher, features manager, chief bottle washer, and relief pitcher for the program, and I've been up to my armpits in media design issues for a long while now. After the grant ends, I'm thinking of going back, taking advantage of that experience, and getting a Ph.D. in interactive media (or communications, focusing on interactive media, or new media, or whatever. I'm not picky about the name used.) There're two problems, though, each of which worries me somewhat: 1) I've got a MFA in film and video (concentration in computer animation, essentially.) It seems that having a MFA is more likely to hurt me than help me when it comes to applying for Ph.D. programs - I've already got a terminal degree, for one thing, and I'm not as up on the research and scholarship side of things for another. Is this correct? Is there anything I can do that would help in this regard? 2) I'm looking around for programs that focus on interactive media from a non-production standpoint - my current position is production enough for a looong while, and I'd like to step back and think about the whys and wheres and skip the hows for a bit. Anyone have any suggestions as to programs to investigate? --- Rob Furr http://laaphysics.org/ LAAPhysics UNCG (*) http://tuxedo.org/~esr/jargon/html/entry/Imminent-Death-Of-The-Net-Predicted...