Dear CarrieLynn: I know the works of Celia Pierce, a researcher and active game player, member of a community that suffered a diaspore when its servers went offline. Here you have some links: "Communities of Play: The Social Construction of Identity in Persistent Online Game Worlds" http://www.lcc.gatech.edu/~cpearce3/PearcePubs/PearceSP-Final.pdf "Communities of play: the Uru Diaspora" http://cpandfriends.com/?p=47 About Celia Pierce (interview): http://gambit.mit.edu/updates/2009/02/now_guest-starring_celia_pearc.php Bests, Alejandro Tortolini Science and technology journalist Teacher 2010/5/13, CarrieLynn D. Reinhard <carrie@ruc.dk>:
I am trying to find any literature -- from academics, practitioners, or journalists -- that discusses how the general public perceives, thinks and talks about virtual worlds, online games, and the people who play/use them. Thus, the stereotypes the public has about what these things are and what kind of people engage with them.
Does anyone know of any resources I can turn to? CarrieLynn D. Reinhard, PhD Virtual Worlds Research Group http://worlds.ruc.dk/ Roskilde University Department of Communication, Business, and Information Technologies Building 43.3 Kommunikationsvej 1 DK-4000 Roskilde mbl: + 2280 5128
"If we understand that everyone is connected to everyone else in some way or another, it makes it hard to hurt any single one person, for who knows if we might unwittingly hurt someone we love." - CDR 9/20/02
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