Dear colleagues, we are happy to announce the publishing of GAMEVIRONMENTS' newest Special Issue: “This Time it’s for all the Marbles. Towards Social Justice in Digital Gaming”, edited by Patrick Prax. It contains these contributions: - This Time it’s for all the Marbles. Social Injustice in Digital Gaming. Introduction to the Special Issue by Patrick Prax, 1-14 articles: - From Political Economy to Identity Politics: A Forum Study of Political Discussions between Players, by Kristine Jørgensen and Ida Sekanina, 15-57 - They Will Do Anything to Make You React: Deplatforming Racists from the Brazilian Gaming Community, by Mayara Araujo Caetano and Beatriz Blanco, 58-98 - Cultural Production of Video Games: Conditions of Control and Resistance, by Sian Tomkinson and Tauel Harper, 99-140 - International Solidarity Between Game Workers in the Global North and Global South: Reflections on the Challenges Posed by Labor Aristocracy, by Emil Lundedal Hammar, 141-182 - From Talking about Loot Boxes to Discussing Political Economy: Conceptualizing Critical Game Literacy, by Patrick Prax, 183-221 - Critical Game Literacies and Critical Speculative Imagination: A Theoretical and Conceptual Review, by Matthew Coopilton, 222-273 - Gaming against Violence: An Exploration of Video Games as Tools for Sexual Violence Prevention Education, by Kenzie Gordon, 274-313 - Counterspace Game Elements for This Pansexual Pilipina-American Player’s Joy, Rest, and Healing: An Autethnographic Case Study of Playing Stardew Valley, by Erica Cruz, 314-354 - Learning About Ourselves: Communicating, Connecting and Contemplating Trans Experience through Play, by Josephine Baird, 355-402 reports: - Not Space-Ninjas Again! Transmedia Worldbuilding for Social Justice, by Ian Sturrock, 403-427 - Seven Levers for Social Change through Games: From Settlers of Catanto Autonomía Zapatista, by Cati Hernández, Noemí Blanch, Pablo Garaizar, Emiliano Labrador, 428-448 review: - Far Cry 5: Refusing its Own Politicsby Thomas Grønvoll, 449-455interviewInterview with Amanda Warner, designer of Influence, Inc,., by Patrick Prax, 455-481 And here's the link: https://journals.suub.uni-bremen.de/index.php/gamevironments/ Best wishes for a healthy and prosperous Year 2023! Kerstin and Xenia editors-in-chief gamevironments -- Xenia Zeiler Professor, South Asian Studies P.O. Box 59 (Unioninkatu 38B) 00014 University of Helsinki, Finland +358 50 4482713 https://researchportal.helsinki.fi/en/persons/xenia-zeiler Gamesnetwork@lists.tuni.fi is the discussion list of DiGRA, the Digital Games Research Association. You can unsubscribe, edit your subscription address, etc. at the web interface: https://lists.tuni.fi/mailman/listinfo/gamesnetwork