I wrote a short chapter some time ago on dark patterns in this collection using a range of different sources, a sort of evil media inspired analysis - https://link.springer.com/chapter/10.1057/9781137437204_13 I have to admit it was a bit sketchy, my thoughts on it have probably changed a bit. I still think the lineage through media theoretical and anthropological accounts of trapping is quite interesting though, including people like Alfred Gell or Vilém Flusser - see Nick Seaver's recent work on algorithms as traps or Benedict Singleton's dissertation work on the rise of service design for some uses of these frameworks. There's also the history of design patterns first proposed by architect Christopher Alexander, which was then taken up by software developers in the 80s and 90s, most famously through object-oriented programming, which spread into through other more specific domains like interface design or even business thinking. O'Reilly's Web 2.0 manifesto was subtitled "Design Patterns and Business Models for the Next Generation of Software" after all. Design patterns establish a shared vocabulary, a shared set of practices that are easily recognisable and, of course, reiterable. Alexander described them in terms of a language - and in his respect, they offer an interesting way to establish a context, a collective comprehension. The concept also has links to information theory in Alexander's early experiments with computational analysis of urban space, and habituation in the reiterative practices of programming or user interaction more generally (another way to read what Wendy Chun calls habitual media imo). But that said, Harry Brignull's analysis of dark patterns is still the best account in my opinion - and I wouldn't describe this as 'a journalism', but rather an internal critique within the UX industry to identify and share contexts where unethical interface design is practiced. And quite a successful intervention at that!
From: "Love, Patrick S" <lovep@purdue.edu> Date: 30 April 2019 at 15:53:15 CEST To: Daniel Marques <danielmarquescontato@gmail.com> Cc: "air-l@listserv.aoir.org" <air-l@listserv.aoir.org> Subject: Re: [Air-L] theoretical framings of dark patterns in design
I’ve found this piece particularly instructive:
https://www.presenttensejournal.org/volume-6/building-dark-patterns-into-pla... Trice and Potts (2018) Building Dark Patterns into Platforms: How GamerGate Perturbed Twitter’s User Experience.
Patrick Love
PhD Candidate, Purdue University Rhetoric and Composition
Technical Writer, Center for Science of Information, NSF STC
Technology Mentor, Purdue ICaP
On Apr 30, 2019, at 8:26 AM, Daniel Marques <danielmarquescontato@gmail.com<mailto:danielmarquescontato@gmail.com>> wrote:
I believe this paper is a good starting point:
https://doi.org/10.1515/popets-2016-0038
Tales from the Dark Side: Privacy Dark Strategies and Privacy Dark Patterns Christoph Böschchristoph.boesch@uni-ulm.de1 , Benjamin Erbbenjamin.erb@uni-ulm.de1 , Frank Karglfrank.kargl@uni-ulm.de1 , Henning Kopphenning.kopp@uni-ulm.de1 and Stefan Pfattheicherstefan.pfattheicher@uni-ulm.de2
Em ter, 30 de abr de 2019 às 09:16, Anna Paukova <anna.paukova@gmail.com<mailto:anna.paukova@gmail.com>> escreveu:
Dear all,
i am searching for any relevant theoretical readings which would help framing the nature of dark patterns ( https://whatis.techtarget.com/definition/dark-pattern), how they function etc. I was wondering if any scholar work on the subject exists or it is rather a 'journalism'.
Thanks in advance,
Anna Paukova UX Researcher Moscow _______________________________________________ The Air-L@listserv.aoir.org<mailto:Air-L@listserv.aoir.org> mailing list is provided by the Association of Internet Researchers http://aoir.org Subscribe, change options or unsubscribe at: http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org
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