I just read this article about online visual chat sites and girls' construction of avatars and identity - not exactly about social networks or habbo.com, but I found it really interesting: Angela Thomas. Digital Literacies of the Cybergirl - E-Learning, Vol. 1, No. 3. (2004), pp. 358-382. http://www.wwwords.co.uk/elea/content/pdfs/1/issue1_3.asp#3 Jill
has anyone done any research on the habbo.com phenomenon or others like it? It is a "safe site" for kids 13-18 years old where they create avatar characters and rooms for them, play games and chat.
If anyone has information about other sites like this (I'm currently looking into yub.com) or any information about articles on social networking that take place in these kinds of spaces, I would love to hear it.
I could probably also use references that survey children's computer use and studies of gendered behavior online.
thank you all so much for this great list.
Deanya Lattimore ABD Syracuse, Composition & Cultural Rhetoric http://www.deanya.com/
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