========= FDG 2010: CALL FOR PARTICIPATION ========== FDG 2010: The 5th International Conference on the Foundations of Digital Games 19-21 June 2010, at Asilomar Conference Grounds, Monterey, California. http://fdg2010.org/ FDG 2010 is held in-cooperation with ACM, ACM SIGART and ACM SIGCSE Come and join us in June at Asilomar for FDG 2010, a focal point for academic efforts in all areas of research and education involving games, game technologies, gameplay and game design. The goal of the conference is the advancement of the study of digital games, including new game technologies, capabilities, designs, applications, educational uses, and modes of play. * You can still submit and give a demo of your work at FDG. See http://fdg2010.org/Submissions.html for details. Deadline April 9th * Register at http://fdg2010.org/Registration.html You should plan to arrive on Jun 17th if attending workshops and on June 18th if attending only the main conference. Conference will finis after lunch on June 21st 4 Invited Speakers ================== James Gee, Mary Lou Fulton Presidential Professor of Literacy Studies Arizona State University Jane McGonigal, Director of Game Research & Development Institute for the Future Markus Gross, Director of Disney Research Zurich, and Full Professor of Computer Science ETH Zurich Randy Pagulayan, User Research team, Microsoft Game Studios 4 Tutorials =========== Applied Game Design - Part 1: The MDA of Bartok. Robin Hunicke, thatgamecompany and Ben Smith, Senior Software Engineer, Blizzard Entertainment Applied Game Design - Part 2: The Bartok Variant Playoffs!!! Robin Hunicke, thatgamecompany and Ben Smith, Senior Software Engineer, Blizzard Entertainment Kodu Tutorial. Matthew MacLaurin, Microsoft Update on XNA. Mitch Walker, Microsoft 5 Panels ======== Facebook Games Ethics Game Preservation Game Festivals/Exhibition (name to be confirmed) 3 Workshops (held on June 18th, the day before the conference) =========== Intelligent Narrative Technologies III Procedural Content Generation in Games Teaching Aesthetics in Game Design 35 Papers from Artificial Intelligence, Computer Science and Games Education, Game Design, Game Studies, Graphics and Interfaces, Infrastructure (Databases, Networks, Security), Learning in Games and other areas. ====================================================================== * Full Papers Aswin Thomas Abraham and Kevin McGee. Team-mate AI in Games: A Survey & Critique Erik Andersen, Yun-En Liu, Ethan Apter, FranÁois Boucher-Genesse and Zoran Popovic'. Gameplay Analysis through State Projection Robin Angotti, Cinnamon Hillyard, Michael Panitz, Kelvin Sung and Keri Marino. Game-Themed Instructional Modules: A Video Case Study Dmitri Botvich, Jimmy McGibney, Georgy Ostapenko, Stefano de Paoli, Aphra Kerr and Max Keatinge. Integrating Players, Reputation and Ranking to Manage Cheating in MMOGs Acey Boyce and Tiffany Barnes. BeadLoom Game: Using Game Elements to Increase Motivation and Learning Amanda Chaffin and Tiffany Barnes. Lessons from a course on serious games research and prototyping Seth Cooper, Adrien Treuille, Janos Barbero, Andrew Leaver-Fay, Kathleen Tuite, Firas Khatib, Alex Cho Snyder, Michael Beenen, David Salesin, David Baker and Zoran Popovic. The challenge of designing scientific discovery games Thomas Debeauvais and Bonnie Nardi. A qualitative study of Ragnarok Online private servers: In-game sociological issues Betsy DiSalvo and Amy Bruckman. Race and Gender in Play Practices: Young African American males Anthony Estey, Jeremy Long, Bruce Gooch and Amy Gooch. Investigating studio-based learning in a course on game design Garnet Hertz. OutRun: Perversive Games and Designing the De-Simulation of Eight-Bit Driving Kenneth Hullett and Jim Whitehead. Design Patterns in FPS Levels Jesper Juul. At What Cost Failure? When Games Punish Players Foaad Khosmood and Marilyn Walker. Grapevine: A gossip generation system Chris Lewis and Noah Wardrip-Fruin. Mining Game Statistics from Web Services: A World of Warcraft Armory case study Chris Lewis, Jim Whitehead and Noah Wardrip-Fruin. What Went Wrong: A Taxonomy of Video Game Bugs Jeremy Long, Anthony Estey, David Bartle, Sven Olsen and Amy Gooch. Catalyst: Seeing Through the Eyes of a Cat Tim McLaughlin, Dennie Smith and Irving Brown. A Framework for Evidence Based Visual Style Development for Serious Games David Milam and Magy Seif El-Nasr. Analysis of Level Design 'Push & Pull' within 21 games Tony Morelli, John Foley, Luis Columna, Lauren Lieberman and Eelke Folmer. VI-Tennis: a Vibrotactile/Audio Exergame for Players who are Visually Impaired Juliet Norton, Chadwick Wingrave and Joseph LaViola Jr.. Exploring Strategies and Guidelines for Developing Full Body Video Game Interfaces Samuel Rossoff, George Tzanetakis and Bruce Gooch. Adapting Personal Music for Synesthetic Game Play Jonathan Rowe, Lucy Shores, Bradford Mott and James Lester. Individual Differences in Gameplay and Learning: A Narrative-Centered Learning Perspective Serdar Sali, Noah Wardrip-Fruin, Steven Dow, Sri Kurniawan, Aaron Reed, Michael Mateas and Ronald Liu. Playing with Words: From intuition to evaluation of game dialogue interfaces Jonas Schild, Robert Walter and Maic Masuch. ABC-Sprints: Adapting Scrum to Academic Game Development Courses Josh Sheldon, Jennifer Ong and Louisa Rosenheck. Weatherlings: A New Approach to Student Learning Using Web-Based Mobile Games Gillian Smith, Jim Whitehead and Michael Mateas. Tanagra: A Mixed-Initiative Level Design Tool T.L. Taylor and Emma Witkowski. This Is How We Play It: What a Mega-LAN Can Teach Us About Games James M. Thomas and Melissa E. DeRosier. Toward Effective Game-Based Social Skills Tutoring for Children: An Evaluation of a Social Adventure Game Mike Treanor, Michael Mateas and Noah Wardrip-Fruin. Kaboom! is a Many-Splendored Thing: An interpretation and design methodology for message-driven games using graphical logics Kathleen Tuite, Noah Snavely, Dun-Yu Hsiao, Adam Smith and Zoran Popovic. Reconstructing the World in 3D: Bringing Games with a Purpose Outdoors Daniel Wong, Darren Earl, Fred Zyda, Ryan Zink, Sven Koenig, Allen Pan, Selby Shlosberg and Jaspreet Singh. Implementing Games on Pinball Machines * Short Papers Dylan Arena and Daniel Schwartz. Stats Invaders! Learning about statistics by playing a classic video game Katelyn Doran, Acey Boyce, Samantha Finkelstein and Tiffany Barnes. Reaching out with Game Design Lisa Tolentino, Philippos Savvides and David Birchfield. Applying game design principles to social skills learning for students in special education * Accepted Doctoral Consortium Proposals Coming soon ... FDG 2010 ORGANIZING COMMITTEE ============================= Conference Chair Ian Horswill, Northwestern University Program Chair Yusuf Pisan, University of Technology, Sydney Doctoral Consortium Chair Zoran Popovic, University of Washington Workshops Chair Michael Mateas, University of California, Santa Cruz Panels Chair Ian Bogost, Georgia Institute of Technology Tutorials Chair Robin Hunicke, That Game Company Industrial Relations Chair Hiroko Osaka, Northwestern University Local Arrangements Chair Marilyn Walker, University of California, Santa Cruz Webmaster Karl Cheng-Heng Fua, Northwestern University BACKGROUND ========== The Foundations of Digital Games (FDG) conference series seeks to promote the exchange of information concerning the scientific foundations of digital games, technology used to develop digital games, and the study of digital games and their design, broadly construed. The conference is held yearly in late Spring or early Summer, and attracts an international audience of ~250 attendees. The focus of the conference is the presentation of papers describing novel research results. FDG is typically held in-cooperation with one or more special interest groups of the Association for Computing Machinery (ACM), and the proceedings of the conference from 2008 onward are archived in the ACM Digital Library. The conference series was originally created at Microsoft in 2006, and was known as the Academic Days on Game Development in Computer Science Education (GDCSE). The research focus of GDCSE was education using (and about) computer game technology. In 2009, the conference changed its name to the Foundations of Digital Games, and expanded its scope to become a "big tent" computer games research conference, covering a spectrum of computer game research topics while retaining a strong interest in educational uses of games. In the run-up to the 2009 conference, Microsoft transferred ownership and organization of the conference to the Society for the Advancement of the Study of Digital Games (SASDG), a nonprofit corporation with an academic board of directors. This year we received 94 full papers and 12 short-paper submissions. Each submission was reviewed by at least three reviewers and most submissions were reviewed by four reviewers. In cases where there were differences of opinion among reviewers, the reviewers were invited to look through the reviews and revise their reviews if they felt necessary. For borderline papers, an additional reviewer was asked to provide feedback. All the reviews themselves were then reviewed by the respective track chairs and discussed during a conference call. Finally, borderline papers were examined once again by the program chair before a final decision was made. For FDG 2010, of the 94 full papers submitted 32 were accepted (32/94 = 34%), and of the 12 short papers submitted 3 were accepted (3/12 = 25%). Both full papers and short papers will be presented during the conference and will appear in the proceedings. ADDITIONAL INFORMATION ====================== Please see http://fdg2010.org/ for this year's conference and http://foundationsofdigitalgames.org/ for past years, including: Table of Contents for FDG 2009: http://portal.acm.org/toc.cfm?id=1536513 Table of Contents for GDCSE 2008: http://portal.acm.org/citation.cfm?id=1463673 Proceedings for GDCSE 2007: http://www.eng.unt.edu/ian/Cruise2007/madgdcse2007.pdf To get the latest news on FDG, subscribe to the FDG-announce mailing list. Send an email to listserv@listserv.it.northwestern.edu with no subject line and a body saying: SUBSCRIBE fdg-announce firstname lastname Yusuf -- A/Professor Yusuf Pisan Games Studio Faculty of Engineering and Information Technology University of Technology, Sydney http://staff.it.uts.edu.au/~ypisan/ http://games.it.uts.edu.au/ Skype: ypisan [CFP v4, sent out on 1 Apr 2010]