Hi Sisse, thanks for that. I could open it with Firefox (have got v 3) Mathias Sisse Siggaard Jensen wrote:
Hi Laetitia, I've carried out participatory observation in SL since late 2006 (and studied VW since 2002), presently, I'm translating into English the two books I've written about virtual worlds (EverQuest, Second Life, Activeworlds), but a very preliminary English version of the SL observations can be found on the blog: worlds.ruc.dk, http://worlds.ruc.dk/index.php?cat=5. Use Explorer to open the file (it's heavy due to many snapshots) - for some reason Firefox doesn't work.
Sisse ;-)
laetitia le chatton wrote:
This is very useful! Laetitia
Le 29 janv. 09 à 09:23, Denise Carter a écrit :
Some of these might be useful Denise
Dr Denise M. Carter http://www.denisecarter.net
Christensen, N.B. (2003) /Inuit in Cyberspace: Embedding Offline Identities Online/. Copenhagen: Museum Tusculanum Press.
Correll, S. (1995) The Ethnography of an Electronic Bar. /Journal of Contemporary Ethnography/,/ /24 (3), p.270-299.
Hine, C. (2000) /Virtual Ethnography/. London: Sage.
Jones, Steve (1998)(ed.) /Doing Internet Research: Critical Issues and Methods for Examining the Net/, ed. S.G. Jones. London: Sage.
Mann, C. and Stewart, F. (eds.) (2000) /Internet Communication and Qualitative Research: A Handbook for Researching Online/. London: Sage.
Mann, C. and Stewart, F. (eds.) (2000) /Internet Communication and Qualitative Research: A Handbook for Researching Online/. London: Sage.
Markham, A.N. (2003) The Internet as Research Context. In /Qualitative Research Practice/, eds. C. Seale, J.F. Gubrium, G. Gobo and D. Silverman. London: Sage.
Miller, D. and Slater, D. (eds.) (2000) /The Internet: An Ethnographic Approach/. Oxford: Berg.
Schaap, F. (2002) /The Words That Took Us There: Ethnography In A Virtual Reality/. Amsterdam: Askant.
laetitia le chatton wrote:
Laetitia, University of Bergen
I am looking for articles or books on virtual ethnography guiding step by step in the research. I want to interview and make surveys for online health community 's participants.
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-- Mathias Fuchs Programme Leader MA Creative Technology and MSc Creative Games Salford University, School of Art & Design http://creativetechnology.salford.ac.uk/fuchs phone: +44 161 2956157 home: 4 Deeping Ave. Manchester, M16 8GB, UK http://creativegames.org.uk phone: +44 161 8815020