***************************************************************************** * * CHI PLAY 2016: CALL FOR PARTICIPATION - WIPs, Doctoral Consortium, & Industry Case Studies * Submission Deadlines: * July 15, 2016: Works-in-Progress, doctoral consortium, and industry case studies * * CHI PLAY 2016 * The 3rd ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play * http://chiplay.org <https://email.lincoln.ac.uk/owa/redir.aspx?SURL=yA8DYPuy8mgBG5vwBFHYpXylh4yhysoDK0isNs830SzEHaTbIG3TCGgAdAB0AHAAOgAvAC8AYwBoAGkAcABsAGEAeQAuAG8AcgBnAC8A&URL=http%3a%2f%2fchiplay.org%2f> * Twitter: #chiplay * * Austin, Texas * October 16 - 19, 2016 * ***************************************************************************** CHI PLAY is an international and interdisciplinary conference (by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI). We call this area “player-computer interaction”. The goal of the conference is to highlight and foster discussion of current high quality research in games and HCI as foundations for the future of digital play. To this end, the conference will feature streams that blend academic research and games with research papers, interactive demos, and industry case studies. CHI PLAY grew out of the increasing work around games and play emerging from the ACM annual conference on Human Factors in Computing Systems (CHI) as well as smaller conferences such as Fun and Games and Gamification. CHI PLAY is sponsored by the ACM Special Interest Group for Computer-Human Interaction (SIGCHI). IMPORTANT DATES WORKS-IN PROGRESS, DOCTORAL CONSORTIUM Paper deadline: 15th July, 2016 Review deadline: 5th August, 2016 Decisions: 12th August, 2016 Camera-Ready Deadline: 19th August, 2016 SUBMISSIONS As a SIGCHI-sponsored conference, CHI PLAY will consider submissions related to games and play. We encourage submissions on novel and innovative game interactions and mechanics and acknowledge that contributions on systems research may involve less extensive evaluation than more traditional research papers. We welcome submissions from all topics in interactive game research that are relevant to player-computer interaction, including but not limited to the following: - Game Interaction - Novel Game Control - Novel Implementation Techniques that Affect Player Experience - Evaluation of Feedback and Display Technologies for Games - Gamification - Neurogaming - Persuasive Games - Games for Health, Learning and Change - Exertion Games - Player Experience - Virtual and Augmented Reality Games - Games User Research - Game Evaluation Methods - Psychology of Players and Games - Player Typologies - Accessible and Inclusive Game Design - Novel Game Mechanics Impacting Player Experience - Casual Game Design Studies - Social Game Experiences - Serious Games - Alternate Reality Games - Tools for Game Creation - Developer Experiences and Studies of Developers - Industry Case Studies Although we are interested in papers on the effects of various technologies, software, or algorithms on player or developer experience, technical contributions without clear indications of the impact on players or developers are not within the scope of CHI PLAY. WORKS-IN-PROGRESS (6 pages excluding references in ACM SIGCHI Extended Abstract Format.) While in previous years authors submitted a poster design in addition to their extended abstract, this year submissions will comprise an extended abstract only. Can include an optional video describing the work (5 minutes maximum). Submissions are not anonymous and should include all author names, affiliations, and contact information. DOCTORAL CONSORTIUM (4 pages excluding references in ACM SIGCHI Extended Abstract Format + a 3-4 page Appendix.) The CHI PLAY 2016 Doctoral Consortium provides an opportunity for Doctoral students to explore and develop their research interests in games and HCI in an interdisciplinary workshop, under the guidance of a panel of distinguished researchers. We invite students who feel they would benefit from this kind of feedback on their dissertation work to apply for this unique opportunity to share their work with students in a similar situation as well as senior researchers in the field. The strongest candidates will be those who have a clear topic and research approach, and have made some progress, but who are not so far along that they can no longer make changes. In addition to stating how you will gain from participation, both you and your advisor should be clear on what you can contribute to the Doctoral Consortium. INDUSTRY CASE STUDIES CHI PLAY is looking for speakers who can provide insights into the theory and practice of “player-computer interaction” within the games industry. Speaking at CHI PLAY is a great way to share insights gained from development and operations to an expert audience. Presentations should be short (20 minutes including Q&A), issue-oriented, and provide concrete examples. They can contain both practical and theoretical information. Postmortems and case studies are welcome. If you’re interested in being an industry speaker then please contact the industry chairs. We will make final decisions on speakers by September 10th. Note that speakers can attend the conference without paying the registration fee. -- Nicole Crenshaw PhD Candidate Information and Computer Sciences University of California, Irvine http://sites.uci.edu/nicolecrenshaw/