Trust Games I am looking for collaborators to help prepare a free educational online game suitable for secondary and collegiate classrooms focused on whether content is trustworthy or not. Please contact me if you want to be a part of this effort. It might operate something like the "Which Face is Real" application, but might be used instead for identifying and discussing untrustworthy accounts on Twitter as a gamified learning module for classes this fall. I have most of the pieces ready, but I am not an expert in games. I'd like to form an ad hoc team and have this operational for September and October of 2024. My goal is to offer an IRB-compliant game platform that generates usable research results and better informed student discussions in advance of the U.S. election in November. Annotation Tasks I have a new set of annotation tasks related to planning for the game development. I need motivated undergraduates willing to label batches of Tweets under conditions that test core features of gamification in labeling, starting with speed and accuracy. In addition to getting paid more for being the fastest/most accurate labelers, students will see some remarkable datasets that have historical significance. If you know Jr. or Sr. undergraduates in the US or Canada with a >3.9 GPA, tell them to send me a resume. Thanks AoIR! -- Dr. Stuart W. Shulman Founder and CEO, Texifter Editor Emeritus, *Journal of Information Technology & Politics*