The same goes for any experience in these types of genres - plenty of people in WoW and other MMORPGs want nothing more than to level up in relative solitude, so I'm not sure why this wouldn't be the same for Second Life and similar environments (sans killing demons and the like, that is ;)). Joshua Joshua Raclaw - PhD student Department of Linguistics Culture, Language & Social Practice Women and Gender Studies University of Colorado at Boulder http://ucsu.colorado.edu/~raclaw/ http://sociocmc.blogspot.com Quoting "T. Kennedy" <tkennedy@netwomen.ca>: * "If people really don't want to interact with strangers they probably would * not choose to participate in Second Life" * * Second Life can be anything a person wants it to be; it can be a game with * structure & rules, it can be a community or group with interaction, it can * be a virtual (second) reality that may or may not mirror real life, it can * also be a solitary activity where you do your own thing and putter on your * land - or go for 'bush-walks' and 'walk-abouts' throughout the grid. * * :) * * Tracy - aka TracyTrail Blazer in SL * * * * ******************************************** * Tracy L. M. Kennedy * PhD Candidate - * Department of Sociology * * Graduate Fellow - * Knowledge Media Design Institute * * Research Coordinator - * NetLab - Centre for Urban & Community Studies * * University of Toronto * 725 Spadina Ave. * Toronto, ON M5S 2J4 * tkennedy@netwomen.ca * www.netwomen.ca * www.kmdi.utoronto.ca/collaborative * * Virtual Research Assistant - * Centre for Digital Media * Great Northern Way Campus * 555 Great Northern Way * Vancouver, BC V5T 1E2 * * Research Director * Netwomen Consulting * ******************************************** * * -----Original Message----- * From: air-l-bounces@listserv.aoir.org * [mailto:air-l-bounces@listserv.aoir.org] On Behalf Of Mark Bell * Sent: November 14, 2006 2:01 PM * To: air-l@listserv.aoir.org * Subject: Re: [Air-l] refs on myspace and facebook * * Bonnie, * * Just a note. There is no overall shared activity in Second Life. * * M * * On 11/14/06, Bonnie Nardi <nardi@ics.uci.edu> wrote: * If people really don't want to interact with * > > strangers they probably would not choose to participate in Second Life, * > > WoW, and many other virtual worlds that are heavily social but also * > > focused on some kind of shared activity. * * _______________________________________________ * The air-l@listserv.aoir.org mailing list * is provided by the Association of Internet Researchers http://aoir.org * Subscribe, change options or unsubscribe at: * http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org * * Join the Association of Internet Researchers: * http://www.aoir.org/ *