Dear Scholars, I am conducting research to understand how video games can be used for increasing information literacy. I needed advice from the community on three things. 1) Any literature that explicitly discusses variables that need to be measured to access information literacy 2) Variables and factors that can must be considered when measuring information literacy 3) Studies that actually implemented credible methods to access or measure information literacy gains? 4) Or credible measures or methodologies to measure information literacy gains after an intervention such as engagement with video games. Best R On Mar 14, 2013, at 12:40 PM, Milou Vanmulken wrote:
For my thesis I am studying social media use for crime detection and law enforcement.
My aim is to investigate people’s perception of boundaries for social media use by the police: Where should these boundaries lie according to the public?
As mediating variables I am considering trust in the police and fear of crime.
At the moment, I am building the theoretical framework of my thesis. As it is a rather new field,
I would highly appreciate any recommendations for working papers or literature about social media usage in the security sector.
Thanks in advance!
Milou Vanmulken
Tilburg University, The Netherlands _______________________________________________ The Air-L@listserv.aoir.org mailing list is provided by the Association of Internet Researchers http://aoir.org Subscribe, change options or unsubscribe at: http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org
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