Reacting to the Past is a collective that designs roleplaying games for history classrooms: https://reacting.barnard.edu Their materials and process have been refined over decades, resulting in several published books (with games that have been extensively play tested). Also look at their games in development. For example, Rage Against the Machine: Technology, Rebellion, and the Industrial Revolution might be adaptable for your purposes: https://reacting.barnard.edu/node/3518 Games at earlier stages are also on the 'big list of reacting games' -- several touch technology, broadly construed (e.g. physics, photography, etc.): https://docs.google.com/spreadsheets/d/1GkDM2eHFRl5zv0NA7tz6HZKRsKum603sl8k3... They also provide game development resources: https://reacting.barnard.edu/development-resources -Jodi On Thu, Jun 27, 2019 at 4:24 PM Karabinus, Alisha D <akarabin@purdue.edu> wrote:
Katherine Isbister gave a fantastic talk at last year's Meaningful Play about wearables in LARPs and events her lab was involved in. Wearables to indicate if someone was open to touch or not, and to communicate in-game health, etc. https://setlab.ucsc.edu/research-projects/
Alisha Karabinus PhD Candidate, Rhetoric & Composition Purdue University
pronouns: she/her
On Thu, Jun 27, 2019 at 8:14 AM Jill Walker Rettberg < Jill.Walker.Rettberg@uib.no<mailto:Jill.Walker.Rettberg@uib.no>> wrote: Hello everyone - I just spent the week at a Larp camp (live action roleplaying) with my kids and absolutely loved it. I’m thinking a Larp about a near future drenched in ethical dilemmas about technology use might be brilliant for research dissemination, teaching, and maybe research too. Conveniently enough, it turns out two of the Larp writers involved with the camp I was at have recently been hired by my university’s freshly renovated museum to facilitate dramatic participatory research dissemination, and they’re keen on developing a larp with me.
Do any of you have experience using larping in research dissemination or teaching at university level? Or do you know examples of technology-rich larps? Or have any other suggestions? We’re at a very, very early stage here :)
Jill
Professor of Digital Culture University of Bergen PI of the ERC project Machine Vision in Everyday Life
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