Mark, I'm wondering if you mean the use of technology to study literacies, technology-supported literate activities, or techno-literacies such as information literacy? Ilana Snyder has edited two collections that might be useful for a general "technology and literacy" course that hits each of these approaches: _Page to Screen; Taking Literacy into the Electronic Age_ (1997) and _Silicon Literacies; Communication, Innovation and Education in the Electronic Age_ (2002) Gunther Kress's _Literacy in the New Media Age_ (2002) would be appropriate for an advanced undergraduate course; he takes issue with applying the "literacy" label to processes other than reading and writing alphabetic texts, which is a key question for technology/literacy studies. For an accessible text that focuses primarily on gaming (and that can be used in a variety of interesting ways), there's Jim Gee's _What Videogames Have to Teach Us About Learning and Literacy_ (2004). Finally, Gail Hawisher and Cindy Selfe's _Literate Lives in the Information Age: Narratives on Literacy from the United States_ (2004). The above list of texts comes mostly from the fields of literacy studies and computers and writing. Doug Douglas Eyman, Senior Co-Editor Kairos: A Journal of Rhetoric, Technology, and Pedagogy htp://english.ttu.edu/kairos/ Mark Warschauer wrote:
Can anybody recommend a text on Technology and Literacy to be used for an undergraduate course on the topic to be taught in spring 2007?
Thanks-- Mark