Call for Participation ISPR 2011 International Society for Presence Research Annual Conference Edinburgh, Scotland October 26 - 28, 2011 Academics and practitioners interested in presence (short for telepresence) are invited to participate in the Annual International Conference on Presence, to be held in Edinburgh on October 26-28, 2011. The presence community comprises researchers in communication, computer science, psychology, entertainment, philosophy, the arts, education and other fields. Presence exists in two overlapping flavours - social presence and spatial presence. Social presence is the sense, the feeling and the experience of being with other people mediated by technologies such as teleconferencing, collaborative virtual environments, social networking, mobile communications and so on. In contrast, spatial presence is the sense, the feeling and the experience of being in another place by way of technologies such as immersive and non-immersive virtual reality, movies, games, mixed reality systems and books. ISPR 2011 is the 13th international conference on presence and is co-organized by the International Society for Presence Research (http://ispr.info) and the Centre for Interaction Design at Edinburgh Napier University (http://www.napier.ac.uk/). The provisional programme and full details regarding the conference are available at http://tinyurl.com/ISPR2011 ** Note that next year´s conference, ISPR 2012, will take place in Philadelphia, Pennsylvania (USA) October 24-26; call for papers and more details coming soon! ** ISPR 2011 programme highlights are listed below. We hope you can join us! Keynotes: Professor Steve Benford, Nottingham University, England Professor Guiseppe Riva, University of Milan, Italy The Influence of 3D Screenings on Presence and Perceived Entertainment S. Sobieraj and Nicole C. Krämer The Pleasure of Being (There?). An Explorative Study into the Effects of Presence and Identification on the Enjoyment of an Interactive Theatrical Performance using Omni-Directional Video J. Decock, J. Van Looy, Lizzy Bleumers and P. Bekaert Teaching Presence - Reflections from ten years teaching on presence design and production L. Handberg, C. Gullström and A. Jonsson Understanding Social Presence Daniel Gooch and Leon Watts Why Telepresence Matters: A Personal Answer to the "So What?" Question Matthew Lombard Developing a Study-Site on Witnessed Presence Caroline Nevejan Contested Staring: Issues and the use of mutual gaze as an on-line measure of social presence S. Dalzel-Job, Jon Oberlander and T.J. Smith Social Psychological Effects of Eye Contact in Mediated Communication: A Literature Review A. Bober and W. Ijsselsteijn Choosing Buddy Icons that Look Like me or Represent My Personality K. Nowak and S. Gomes Telepresence and Attention: Secondary Task Reaction Time and Media Form C. Campanella Bracken, G. Pettey and M. Wu Influence of shifting attention and absorption on spatial presence formation M. Lukowska
From Sensory Dream to Television Format: Gathering User Feedback on the Use and Experience of Omnidirectional Video-based Solutions Lizzy Bleumers, B. Lievens and J. Pierson
Historical Provocations: Postal Presence, Intimate Absence and Public Privacy E. Milne Let´s do the Time Warp again - Subjective and Behavioral Presence Measurement in the Augmented Reality Game TimeWarp J. Klatt, S. Ten Broeke, A. Von Der Pütten, A.-C. Schütz, Jens Vervoort, Roderick Mccall, Nicole Krämer, Richard Wetzel, Lisa Blum and Leif Oppermann Measuring Telepresence: The Validity of The Temple Presence Inventory (TPI) in a Gaming Context Matthew Lombard, Lisa Weinstein and Theresa Ditton Watching vs. Playing: Effects of Violent Media on Presence, Physiological Arousal and Aggressive Cognitions Y. Jung, M. Skoric, J. Huem Kwon and B. Detenber The Cyborg Habitus: Presence, Posthumanism, and Mobile Technology J. Czaja A Qualitative Investigation into the Dissociation of Source From Content under Narrative Conditions W. Weaver, C. Campanella Bracken, G. Pettey and E. Babin The Book Problem Is All In The Mind P. Turner and S. Turner Self-Presence in Online Gamers: Differences in Gender and Genre Rabindra Ratan "Being (t)here": the Presence of Place during sessions in Second Life Maeva Veerapen Time.deltaTime: The Vicissitudes of Presence in Visualizing Roman Houses with Game Engine Technology David Fredrick Do you Feel As If You Are There? Measuring Presence in Cybertherapy Anna Spagnolli and Cheryl Campanella Bracken PANEL: Digital Tourism Chair: David Benyon, Edinburgh Napier University Panelists: Aaron Quigley, St Andrews University; others tbc PANEL: A Project for the Presence Community: The Telepresence Timeline Chair: Matthew Lombard Panelists: Wijnand Ijsselsteijn, Frank Biocca -- Matthew Lombard, Ph.D. Temple University President International Society for Presence Research (ISPR) lombard@temple.edu http://matthewlombard.com http://ispr.info