Dear colleagues, we are happy to announce the publishing of GAMEVIRONMENTS' newest Special Issue: “Revisiting Teaching and Games. Mapping out Ecosystems of Learning”, edited by Björn Berg Marklund, Jordan Loewen-Colón and Maria Saridaki with contributions from: * /Towards an E-class Stimulating Social Interactivity based on Digitized and Gamified Brainstorming/ - by Stéphane Gobron, Corentin Barman, Artan Sadiku, Xavier Lince and Isabelle Capron-Puozzo, 19-55 * /Bible Games as Religious Educational Tools in Seventh-Day Adventist Church. A Ludic Inventory/ - by Allan Macedo de Novaes and Erick Euzébio Lima, 56-101 * /Still in Another Castle. Asking New Questions about Games, Teaching and Learning/ - by Tobias Staaby, 102-129 * /The Ethics of Citizen Science and Knowledge Games. Five Emerging Questions About Games that Support Citizen Science/ - by Karen Kat Schrier, 130-196 * /The Allegorical Build. Minecraft and Allegorical Play in Undergraduate Teaching/ - by Darren Wershler and Bart Simon, 197-236 * /Let the Magic Circle Bleed. Bridging the Gap Between Games and Realit/y - by Jessica Creane, 237-266 * /Learning to Do Fieldwork through Role-Playing. A Class Experiment/ - by Adele Del Sordi, 267-277 * /The Secret Chamber of Interdisciplinary Collaboration. Negotiating OutSmart! A Serious Game for Adolescents /- by Suzana Jovicic, Barbara Göbl and Dayana Hristova, 277-297 * /Insider Makes the Deal Easy. An Online Speaking Class Using a Social Deduction Game/ - by Taku Kaneta, 298-305 * /Personas as Character Sheets. A Multipurpose Tool When Using Role-Play in Design Education/ - by Erik Lagerstedt and Kajsa Nalin, 306-322 * /Teaching Music Theory through Games. Το Play, or Not to Play?/ - by Stavroula Mpoti, 323-328 * /Eastern European Courage through Game Art. The First Two Years of the Game Art Programme at University of Theatre and Film Arts, Budapest (2019–2021)/ - by Judit Radák and Szabolcs Pálfi, 329-350 * /The Unlucky Hans. The Difficulties of Adapting Fairy Tales as Text-Based Games for Young Readers/ - by Michael Schlauch, 351-361 * /Spreading Learning through Fake News Games/ - by Karen Kat Schrier, 362-379 * /Teaching People What They Already Know. Designing Game Design Courses/ - by Thais Arrias Weiller, 380-392 You find all papers and further information on our website: https://www.gamevironments.uni-bremen.de/completed-quests/. Best wishes, Lisa managing editor gamevironments -- Dr. Dr. Lisa Kienzl (sie/ihr | she/her) Literaturen und Medien der Religion | Institut für Religionswissenschaft und Religionspädagogik http://www.religion.uni-bremen.de Lab "Media and Religion" | ZeMKI, Centre for Media, Communication and Information Research https://www.uni-bremen.de/en/zemki/labs/media-and-religion Managing editor gamevironments https://www.gamevironments.uni-bremen.de/ Universität Bremen Sportturm (SpT) Postfach 330 440 28359 Bremen T. +49 (0)421 218 67912