Interestingly Eve Online saves all one's 'in game' messages and chat logs to simple text files on the gamer's C drive on their PC. I saved all these files over multiple PC's I have played the game on. I have almost my whole game history in small text files. A toy big data problem as there are at least 500,000 files now. Ingress a GPS cell phone exercise game sends e-mail/gmail notifications when one's landmarks are attacked by the other team. I have 5,000 e-mails after a few months playing. I have successfully compiled and parsed these files, the Eve game logs and the Ingress gmail notifications which can be a form of record of my entire game play. I can look at my first days in Eve and the huge risks I took in game play not knowing these were risks. Risk is a nice topic in gaming because of gambling studies and the policy desire to help compulsive gamblers. Anyone else analyzing whole game playing histories as data? Would you have thoughts on tracing out behaviour in game playing log files? Peter Timusk B.Math (statistics) B.A. (legal studies) graduate school certificate in systems sciences, Working in government statistics in Canada.