CFP: Video Games and Writing Instruction
Just a quick reminder -- abstracts are due Tuesday! DE Apologies for cross-posting; please forward as appropriate, thanks! Call for Essays Play and Pedagogy: Video Games and Writing Instruction The editors of Play and Pedagogy: Video Games and Writing Instruction are seeking 15-25 page contributions that consider the multiple ways that digital gaming technologies, including console games, computer games, and massively multiplayer online role-playing games (MMORPGs), can be used for composition instruction as objects or locations of inquiry and as modes of production. We invite both works that theorize games and gaming as compositional spaces and cases that discuss successful classroom practices that engage games in writing courses at the graduate and undergraduate level. Proposals should be submitted by August 15, 2006. Upon recommendation by the collection editors, authors will be asked to submit finished articles by January 15, 2007. Games and gaming as social experience are starting to be explored in depth through a variety of collections and special journal issues, but relatively little has been written about games and composition instruction (although much has recently been published on games and learning). The goal of this collection is to collect and synthesize theory, research, and practices of games and gaming as specifically applied to composition instruction. As such, the editors are interested in qualitative, theoretical, and/or rhetorical research as well as teaching case studies with topics that might address (but are not limited to) the following: *Empirical studies of games/gaming as they relate to composition practices *Historical studies of the evolution of games in teaching and learning, particularly as focused on composition theory-based arguments for the use of games/gaming in composition studies *Case studies of successes and non-successes of pedagogical implementations of games and gaming *Theorizations that address gaming as writing/composing practice using rhetorical, genre, social, or discourse theories *Game-based ethnographic work that addresses identity formation or other issues important to composition pedagogy *Examinations of the implications of gaming pedagogy as effective practices for ESL or nontraditional students Queries about submissions can be directed to any of the editors: Douglas Eyman eymandou@msu.edu Andréa Davis davisa28@msu.edu Stewart Whittemore whittem2@msu.edu Proposals should be sent via email (by August 15, 2006) to Douglas Eyman at eymandou@msu.edu. Proposals will be reviewed and responded to by the editors by September 15, 2006.
participants (1)
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Douglas Eyman