Hello all, I'm in the process of planning a research project that will involve recording how players emotionally and cognitively respond to particular types of video games. I'm hoping to allow participants to play a commercially available game for 60-90 minutes in lab conditions. There will be three different games with ten participants for each game. I had intended to use my personal copies of these games (purchased on Steam) for the experiment, but am unsure if this would make me legally vulnerable without seeking permission of the developers. Does anyone have any knowledge of whether this type of distribution would be considered 'fair use' of copyrighted materials? Any advice much appreciated! Ben Turpin PhD Student, Sociology University of Essex