Video Game Research - Fair Use?
Hello all, I'm in the process of planning a research project that will involve recording how players emotionally and cognitively respond to particular types of video games. I'm hoping to allow participants to play a commercially available game for 60-90 minutes in lab conditions. There will be three different games with ten participants for each game. I had intended to use my personal copies of these games (purchased on Steam) for the experiment, but am unsure if this would make me legally vulnerable without seeking permission of the developers. Does anyone have any knowledge of whether this type of distribution would be considered 'fair use' of copyrighted materials? Any advice much appreciated! Ben Turpin PhD Student, Sociology University of Essex
Delighted to share with you clear guidance from communication researchers, where you can see the practices that will put you squarely within fair use for your research: http://archive.cmsimpact.org/fair-use/related-materials/codes/code-best-prac... (look at the third category) Created by ICA scholars and endorsed as well by NCA. On their websites, it's only a PDF but if you want to be assured that a national association of scholars has vetted this, here are the two websites: http://www.icahdq.org/pubs/reports/fairuse.pdf https://www.natcom.org/uploadedFiles/More_Scholarly_Resources/Publishing_Pri... On Thu, May 5, 2016 at 6:02 PM, Benjamin Turpin <b.turpin@outlook.com> wrote:
Hello all,
I'm in the process of planning a research project that will involve recording how players emotionally and cognitively respond to particular types of video games.
I'm hoping to allow participants to play a commercially available game for 60-90 minutes in lab conditions. There will be three different games with ten participants for each game.
I had intended to use my personal copies of these games (purchased on Steam) for the experiment, but am unsure if this would make me legally vulnerable without seeking permission of the developers. Does anyone have any knowledge of whether this type of distribution would be considered 'fair use' of copyrighted materials?
Any advice much appreciated!
Ben Turpin
PhD Student, Sociology
University of Essex
_______________________________________________ The Air-L@listserv.aoir.org mailing list is provided by the Association of Internet Researchers http://aoir.org Subscribe, change options or unsubscribe at: http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org
Join the Association of Internet Researchers: http://www.aoir.org/
-- Patricia Aufderheide, University Professor and Founder Center for Media & Social Impact, School of Communication American University 4400 Massachusetts Av., NW American University, Washington, DC 20016-8017 McKinley Hall 323 @paufder @cmsimpact www.cmsimpact.org <http://www.centerforsocialmedia.org/> paufder@american.edu 202-643-5356 Sample *Reclaiming Fair Use! * <http://cmsimpact.org/reclaiming> Order Reclaiming Fair Use: How to Put Balance Back in Copyright, University of Chicago Press, 2011. <http://www.amazon.com/Reclaiming-Fair-Use-Balance-Copyright/dp/0226032280/ref=sr_1_2?ie=UTF8&qid=1321544105&sr=8-2>
Wondering now if AIR should endorse--thoughts? On Thu, May 5, 2016 at 6:05 PM, Patricia Aufderheide < pat.aufderheide@gmail.com> wrote:
Delighted to share with you clear guidance from communication researchers, where you can see the practices that will put you squarely within fair use for your research:
http://archive.cmsimpact.org/fair-use/related-materials/codes/code-best-prac... (look at the third category) Created by ICA scholars and endorsed as well by NCA. On their websites, it's only a PDF but if you want to be assured that a national association of scholars has vetted this, here are the two websites: http://www.icahdq.org/pubs/reports/fairuse.pdf
https://www.natcom.org/uploadedFiles/More_Scholarly_Resources/Publishing_Pri...
On Thu, May 5, 2016 at 6:02 PM, Benjamin Turpin <b.turpin@outlook.com> wrote:
Hello all,
I'm in the process of planning a research project that will involve recording how players emotionally and cognitively respond to particular types of video games.
I'm hoping to allow participants to play a commercially available game for 60-90 minutes in lab conditions. There will be three different games with ten participants for each game.
I had intended to use my personal copies of these games (purchased on Steam) for the experiment, but am unsure if this would make me legally vulnerable without seeking permission of the developers. Does anyone have any knowledge of whether this type of distribution would be considered 'fair use' of copyrighted materials?
Any advice much appreciated!
Ben Turpin
PhD Student, Sociology
University of Essex
_______________________________________________ The Air-L@listserv.aoir.org mailing list is provided by the Association of Internet Researchers http://aoir.org Subscribe, change options or unsubscribe at: http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org
Join the Association of Internet Researchers: http://www.aoir.org/
-- Patricia Aufderheide, University Professor and Founder Center for Media & Social Impact, School of Communication American University 4400 Massachusetts Av., NW American University, Washington, DC 20016-8017 McKinley Hall 323 @paufder @cmsimpact www.cmsimpact.org <http://www.centerforsocialmedia.org/> paufder@american.edu 202-643-5356
Sample *Reclaiming Fair Use! * <http://cmsimpact.org/reclaiming>
Order Reclaiming Fair Use: How to Put Balance Back in Copyright, University of Chicago Press, 2011. <http://www.amazon.com/Reclaiming-Fair-Use-Balance-Copyright/dp/0226032280/ref=sr_1_2?ie=UTF8&qid=1321544105&sr=8-2>
-- Patricia Aufderheide, University Professor and Founder Center for Media & Social Impact, School of Communication American University 4400 Massachusetts Av., NW American University, Washington, DC 20016-8017 McKinley Hall 323 @paufder @cmsimpact www.cmsimpact.org <http://www.centerforsocialmedia.org/> paufder@american.edu 202-643-5356 Sample *Reclaiming Fair Use! * <http://cmsimpact.org/reclaiming> Order Reclaiming Fair Use: How to Put Balance Back in Copyright, University of Chicago Press, 2011. <http://www.amazon.com/Reclaiming-Fair-Use-Balance-Copyright/dp/0226032280/ref=sr_1_2?ie=UTF8&qid=1321544105&sr=8-2>
Thank you very much, I had come across this document already from a Google search and found it useful. I’m very reassured to know it’s legit! Thanks again, Ben From: Patricia Aufderheide [mailto:pat.aufderheide@gmail.com] Sent: 05 May 2016 23:08 To: Patricia Aufderheide <paufder@american.edu> Cc: Benjamin Turpin <b.turpin@outlook.com>; air-l@listserv.aoir.org Subject: Re: [Air-L] Video Game Research - Fair Use? Wondering now if AIR should endorse--thoughts? On Thu, May 5, 2016 at 6:05 PM, Patricia Aufderheide <pat.aufderheide@gmail.com <mailto:pat.aufderheide@gmail.com> > wrote: Delighted to share with you clear guidance from communication researchers, where you can see the practices that will put you squarely within fair use for your research: http://archive.cmsimpact.org/fair-use/related-materials/codes/code-best-prac... (look at the third category) Created by ICA scholars and endorsed as well by NCA. On their websites, it's only a PDF but if you want to be assured that a national association of scholars has vetted this, here are the two websites: http://www.icahdq.org/pubs/reports/fairuse.pdf https://www.natcom.org/uploadedFiles/More_Scholarly_Resources/Publishing_Pri... On Thu, May 5, 2016 at 6:02 PM, Benjamin Turpin <b.turpin@outlook.com <mailto:b.turpin@outlook.com> > wrote: Hello all, I'm in the process of planning a research project that will involve recording how players emotionally and cognitively respond to particular types of video games. I'm hoping to allow participants to play a commercially available game for 60-90 minutes in lab conditions. There will be three different games with ten participants for each game. I had intended to use my personal copies of these games (purchased on Steam) for the experiment, but am unsure if this would make me legally vulnerable without seeking permission of the developers. Does anyone have any knowledge of whether this type of distribution would be considered 'fair use' of copyrighted materials? Any advice much appreciated! Ben Turpin PhD Student, Sociology University of Essex _______________________________________________ The Air-L@listserv.aoir.org <mailto:Air-L@listserv.aoir.org> mailing list is provided by the Association of Internet Researchers http://aoir.org Subscribe, change options or unsubscribe at: http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org Join the Association of Internet Researchers: http://www.aoir.org/ -- Patricia Aufderheide, University Professor and Founder Center for Media & Social Impact, School of Communication American University 4400 Massachusetts Av., NW American University, Washington, DC 20016-8017 McKinley Hall 323 @paufder @cmsimpact <http://www.centerforsocialmedia.org/> www.cmsimpact.org <mailto:paufder@american.edu> paufder@american.edu <tel:202-643-5356> 202-643-5356 <http://cmsimpact.org/reclaiming> Sample Reclaiming Fair Use! <http://www.amazon.com/Reclaiming-Fair-Use-Balance-Copyright/dp/0226032280/ref=sr_1_2?ie=UTF8&qid=1321544105&sr=8-2> Order Reclaiming Fair Use: How to Put Balance Back in Copyright, University of Chicago Press, 2011. -- Patricia Aufderheide, University Professor and Founder Center for Media & Social Impact, School of Communication American University 4400 Massachusetts Av., NW American University, Washington, DC 20016-8017 McKinley Hall 323 @paufder @cmsimpact <http://www.centerforsocialmedia.org/> www.cmsimpact.org <mailto:paufder@american.edu> paufder@american.edu <tel:202-643-5356> 202-643-5356 <http://cmsimpact.org/reclaiming> Sample Reclaiming Fair Use! <http://www.amazon.com/Reclaiming-Fair-Use-Balance-Copyright/dp/0226032280/ref=sr_1_2?ie=UTF8&qid=1321544105&sr=8-2> Order Reclaiming Fair Use: How to Put Balance Back in Copyright, University of Chicago Press, 2011.
Sadly, too few communication scholars know it exists, as we know from a study we presented at the last AIR conference <http://ijoc.org/index.php/ijoc/article/download/3657/1329>. Do what you can to spread the word to students and colleagues! On Thu, May 5, 2016 at 6:33 PM, Benjamin Turpin <b.turpin@outlook.com> wrote:
Thank you very much, I had come across this document already from a Google search and found it useful. I’m very reassured to know it’s legit!
Thanks again,
Ben
*From:* Patricia Aufderheide [mailto:pat.aufderheide@gmail.com] *Sent:* 05 May 2016 23:08 *To:* Patricia Aufderheide <paufder@american.edu> *Cc:* Benjamin Turpin <b.turpin@outlook.com>; air-l@listserv.aoir.org *Subject:* Re: [Air-L] Video Game Research - Fair Use?
Wondering now if AIR should endorse--thoughts?
On Thu, May 5, 2016 at 6:05 PM, Patricia Aufderheide < pat.aufderheide@gmail.com> wrote:
Delighted to share with you clear guidance from communication researchers, where you can see the practices that will put you squarely within fair use for your research:
http://archive.cmsimpact.org/fair-use/related-materials/codes/code-best-prac... (look at the third category)
Created by ICA scholars and endorsed as well by NCA. On their websites, it's only a PDF but if you want to be assured that a national association of scholars has vetted this, here are the two websites: http://www.icahdq.org/pubs/reports/fairuse.pdf
https://www.natcom.org/uploadedFiles/More_Scholarly_Resources/Publishing_Pri...
On Thu, May 5, 2016 at 6:02 PM, Benjamin Turpin <b.turpin@outlook.com> wrote:
Hello all,
I'm in the process of planning a research project that will involve recording how players emotionally and cognitively respond to particular types of video games.
I'm hoping to allow participants to play a commercially available game for 60-90 minutes in lab conditions. There will be three different games with ten participants for each game.
I had intended to use my personal copies of these games (purchased on Steam) for the experiment, but am unsure if this would make me legally vulnerable without seeking permission of the developers. Does anyone have any knowledge of whether this type of distribution would be considered 'fair use' of copyrighted materials?
Any advice much appreciated!
Ben Turpin
PhD Student, Sociology
University of Essex
_______________________________________________ The Air-L@listserv.aoir.org mailing list is provided by the Association of Internet Researchers http://aoir.org Subscribe, change options or unsubscribe at: http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org
Join the Association of Internet Researchers: http://www.aoir.org/
--
Patricia Aufderheide, University Professor and Founder Center for Media & Social Impact, School of Communication American University
4400 Massachusetts Av., NW
American University, Washington, DC 20016-8017
McKinley Hall 323
@paufder @cmsimpact
www.cmsimpact.org <http://www.centerforsocialmedia.org/> paufder@american.edu 202-643-5356
Sample *Reclaiming Fair Use! * <http://cmsimpact.org/reclaiming>
Order Reclaiming Fair Use: How to Put Balance Back in Copyright, University of Chicago Press, 2011. <http://www.amazon.com/Reclaiming-Fair-Use-Balance-Copyright/dp/0226032280/ref=sr_1_2?ie=UTF8&qid=1321544105&sr=8-2>
--
Patricia Aufderheide, University Professor and Founder Center for Media & Social Impact, School of Communication American University
4400 Massachusetts Av., NW
American University, Washington, DC 20016-8017
McKinley Hall 323
@paufder @cmsimpact
www.cmsimpact.org <http://www.centerforsocialmedia.org/> paufder@american.edu 202-643-5356
Sample *Reclaiming Fair Use! * <http://cmsimpact.org/reclaiming>
Order Reclaiming Fair Use: How to Put Balance Back in Copyright, University of Chicago Press, 2011. <http://www.amazon.com/Reclaiming-Fair-Use-Balance-Copyright/dp/0226032280/ref=sr_1_2?ie=UTF8&qid=1321544105&sr=8-2>
Please see my previous message regarding fair dealing in the UK. I am a big fan of the fair use best practices project for the U.S., and possibly for jurisdictions like Israel that have emulated the U.S., but the doctrine is not universal. YMMV. Regards, DLB On 2016-05-05 15:05, Patricia Aufderheide wrote:
Delighted to share with you clear guidance from communication researchers, where you can see the practices that will put you squarely within fair use for your research: http://archive.cmsimpact.org/fair-use/related-materials/codes/code-best-prac... [4] (look at the third category) Created by ICA scholars and endorsed as well by NCA. On their websites, it's only a PDF but if you want to be assured that a national association of scholars has vetted this, here are the two websites: http://www.icahdq.org/pubs/reports/fairuse.pdf [5] https://www.natcom.org/uploadedFiles/More_Scholarly_Resources/Publishing_Pri... [6]
On Thu, May 5, 2016 at 6:02 PM, Benjamin Turpin <b.turpin@outlook.com> wrote:
Hello all, I'm in the process of planning a research project that will involve recording how players emotionally and cognitively respond to particular types of video games. I'm hoping to allow participants to play a commercially available game for 60-90 minutes in lab conditions. There will be three different games with ten participants for each game. I had intended to use my personal copies of these games (purchased on Steam) for the experiment, but am unsure if this would make me legally vulnerable without seeking permission of the developers. Does anyone have any knowledge of whether this type of distribution would be considered 'fair use' of copyrighted materials? Any advice much appreciated! Ben Turpin PhD Student, Sociology University of Essex _______________________________________________ The Air-L@listserv.aoir.org mailing list is provided by the Association of Internet Researchers http://aoir.org [1] Subscribe, change options or unsubscribe at: http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org [2] Join the Association of Internet Researchers: http://www.aoir.org/ [3]
-- Patricia Aufderheide, University Professor and Founder Center for Media & Social Impact, School of Communication American University 4400 Massachusetts Av., NW American University, Washington, DC 20016-8017 McKinley Hall 323 @paufder @cmsimpact www.cmsimpact.org [7] <http://www.centerforsocialmedia.org/ [8]> paufder@american.edu 202-643-5356
Sample *Reclaiming Fair Use! * <http://cmsimpact.org/reclaiming [9]>
Order Reclaiming Fair Use: How to Put Balance Back in Copyright, University of Chicago Press, 2011. <http://www.amazon.com/Reclaiming-Fair-Use-Balance-Copyright/dp/0226032280/re... [10]> _______________________________________________ The Air-L@listserv.aoir.org mailing list is provided by the Association of Internet Researchers http://aoir.org [1] Subscribe, change options or unsubscribe at: http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org [2]
Join the Association of Internet Researchers: http://www.aoir.org/ [3]
-- School of Law University of California, Irvine 4500 Berkeley Place Irvine, CA 92697-8000 Voice: (949) 824-9325 Fax: (949)824-7336 bits: dburk@uci.edu Links: ------ [1] http://aoir.org [2] http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org [3] http://www.aoir.org/ [4] http://archive.cmsimpact.org/fair-use/related-materials/codes/code-best-prac... [5] http://www.icahdq.org/pubs/reports/fairuse.pdf [6] https://www.natcom.org/uploadedFiles/More_Scholarly_Resources/Publishing_Pri... [7] http://www.cmsimpact.org [8] http://www.centerforsocialmedia.org/ [9] http://cmsimpact.org/reclaiming [10] http://www.amazon.com/Reclaiming-Fair-Use-Balance-Copyright/dp/0226032280/ref=sr_1_2?ie=UTF8&qid=1321544105&sr=8-2
So true that copyright law is nationally based! Thank you for that reminder, Dan! So use the copyright law where you are based. In some nations, fair dealing can either be ample (Canada's fair dealing in some cases allows for more amplitude than US fair use!), specifically exempt research, or have unsuspected crevices. Some nations have a "right of quotation" clause that can be filled with practice--among them South Africa, and all the Scandinavian nations. So definitely explore your options! On Thu, May 5, 2016 at 6:46 PM, Dan L. Burk <dburk@uci.edu> wrote:
Please see my previous message regarding fair dealing in the UK.
I am a big fan of the fair use best practices project for the U.S., and possibly for jurisdictions like Israel that have emulated the U.S., but the doctrine is not universal. YMMV.
Regards, DLB
On 2016-05-05 15:05, Patricia Aufderheide wrote:
Delighted to share with you clear guidance from communication researchers, where you can see the practices that will put you squarely within fair use for your research:http://archive.cmsimpact.org/fair-use/related-materials/codes/code-best-prac... (look at the third category) Created by ICA scholars and endorsed as well by NCA. On their websites, it's only a PDF but if you want to be assured that a national association of scholars has vetted this, here are the two websites:http://www.icahdq.org/pubs/reports/fairuse.pdfhttps://www.natcom.org/uploade...
On Thu, May 5, 2016 at 6:02 PM, Benjamin Turpin <b.turpin@outlook.com> wrote:
Hello all, I'm in the process of planning a research project that will involve recording how players emotionally and cognitively respond to particular types of video games. I'm hoping to allow participants to play a commercially available game for 60-90 minutes in lab conditions. There will be three different games with ten participants for each game. I had intended to use my personal copies of these games (purchased on Steam) for the experiment, but am unsure if this would make me legally vulnerable without seeking permission of the developers. Does anyone have any knowledge of whether this type of distribution would be considered 'fair use' of copyrighted materials? Any advice much appreciated! Ben Turpin PhD Student, Sociology University of Essex _______________________________________________ The Air-L@listserv.aoir.org mailing list is provided by the Association of Internet Researchers http://aoir.org Subscribe, change options or unsubscribe at: http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org Join the Association of Internet Researchers: http://www.aoir.org/
-- Patricia Aufderheide, University Professor and Founder Center for Media & Social Impact, School of Communication American University 4400 Massachusetts Av., NW American University, Washington, DC 20016-8017 McKinley Hall 323 @paufder @cmsimpactwww.cmsimpact.org <http://www.centerforsocialmedia.org/>paufder@american.edu202-643-5356
Sample *Reclaiming Fair Use! * <http://cmsimpact.org/reclaiming>
Order Reclaiming Fair Use: How to Put Balance Back in Copyright, University of Chicago Press, 2011. <http://www.amazon.com/Reclaiming-Fair-Use-Balance-Copyright/dp/0226032280/ref=sr_1_2?ie=UTF8&qid=1321544105&sr=8-2> _______________________________________________ The Air-L@listserv.aoir.org mailing list is provided by the Association of Internet Researchers http://aoir.org Subscribe, change options or unsubscribe at: http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org
Join the Association of Internet Researchers:http://www.aoir.org/
-- School of Law University of California, Irvine 4500 Berkeley Place Irvine, CA 92697-8000 Voice: (949) 824-9325 Fax: (949)824-7336 bits: dburk@uci.edu
Benjamin's question is rather more complicated than that. I was on a panel in London a few weeks ago, and was surprised to learn that UK courts do not treat video games as audiovisual works, as they would be in the U.S. The concept is not available to them, which has produced some fairly "dodgy" (as my UK colleagues would say) jurisprudence regarding computer games. My instinct is that what Benjamin wants to do, display and/or performance of a lawfully owned copy of a game, is probably outside the exclusive rights of the copyright holder, and you would never need to reach the fair dealing issue. But I am poignantly aware of my own limitations on the subject, which is why I recommended talking to some actual experts. One of the benefits of an international organization (and an international listserv) is that one learns to become somewhat more modest about the reach of one's localized knowledge. Which is a valuable thing. DLB On 2016-05-05 15:50, Patricia Aufderheide wrote:
So true that copyright law is nationally based! Thank you for that reminder, Dan! So use the copyright law where you are based. In some nations, fair dealing can either be ample (Canada's fair dealing in some cases allows for more amplitude than US fair use!), specifically exempt research, or have unsuspected crevices. Some nations have a "right of quotation" clause that can be filled with practice--among them South Africa, and all the Scandinavian nations. So definitely explore your options!
On Thu, May 5, 2016 at 6:46 PM, Dan L. Burk <dburk@uci.edu> wrote:
Please see my previous message regarding fair dealing in the UK.
I am a big fan of the fair use best practices project for the U.S., and possibly for jurisdictions like Israel that have emulated the U.S., but the doctrine is not universal. YMMV.
Regards, DLB
On 2016-05-05 15:05, Patricia Aufderheide wrote:
Delighted to share with you clear guidance from communication researchers, where you can see the practices that will put you squarely within fair use for your research: http://archive.cmsimpact.org/fair-use/related-materials/codes/code-best-prac... [1] (look at the third category) Created by ICA scholars and endorsed as well by NCA. On their websites, it's only a PDF but if you want to be assured that a national association of scholars has vetted this, here are the two websites: http://www.icahdq.org/pubs/reports/fairuse.pdf [2] https://www.natcom.org/uploadedFiles/More_Scholarly_Resources/Publishing_Pri... [3]
On Thu, May 5, 2016 at 6:02 PM, Benjamin Turpin <b.turpin@outlook.com> wrote: Hello all, I'm in the process of planning a research project that will involve recording how players emotionally and cognitively respond to particular types of video games. I'm hoping to allow participants to play a commercially available game for 60-90 minutes in lab conditions. There will be three different games with ten participants for each game. I had intended to use my personal copies of these games (purchased on Steam) for the experiment, but am unsure if this would make me legally vulnerable without seeking permission of the developers. Does anyone have any knowledge of whether this type of distribution would be considered 'fair use' of copyrighted materials? Any advice much appreciated! Ben Turpin PhD Student, Sociology University of Essex _______________________________________________ The Air-L@listserv.aoir.org mailing list is provided by the Association of Internet Researchers http://aoir.org [9] Subscribe, change options or unsubscribe at: http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org [10] Join the Association of Internet Researchers: http://www.aoir.org/ [11]
-- Patricia Aufderheide, University Professor and Founder Center for Media & Social Impact, School of Communication American University 4400 Massachusetts Av., NW American University, Washington, DC 20016-8017 McKinley Hall 323 @paufder @cmsimpact www.cmsimpact.org [4] <http://www.centerforsocialmedia.org/ [5]> paufder@american.edu 202-643-5356 [6]
Sample *Reclaiming Fair Use! * <http://cmsimpact.org/reclaiming [7]>
Order Reclaiming Fair Use: How to Put Balance Back in Copyright, University of Chicago Press, 2011. <http://www.amazon.com/Reclaiming-Fair-Use-Balance-Copyright/dp/0226032280/re... [8]> _______________________________________________ The Air-L@listserv.aoir.org mailing list is provided by the Association of Internet Researchers http://aoir.org [9] Subscribe, change options or unsubscribe at: http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org [10]
Join the Association of Internet Researchers: http://www.aoir.org/ [11]
-- School of Law University of California, Irvine 4500 Berkeley Place Irvine, CA 92697-8000 Voice: (949) 824-9325 [12] Fax: (949)824-7336 [13] bits: dburk@uci.edu -- School of Law University of California, Irvine 4500 Berkeley Place Irvine, CA 92697-8000 Voice: (949) 824-9325 Fax: (949)824-7336 bits: dburk@uci.edu Links: ------ [1] http://archive.cmsimpact.org/fair-use/related-materials/codes/code-best-prac... [2] http://www.icahdq.org/pubs/reports/fairuse.pdf [3] https://www.natcom.org/uploadedFiles/More_Scholarly_Resources/Publishing_Pri... [4] http://www.cmsimpact.org [5] http://www.centerforsocialmedia.org/ [6] tel:202-643-5356 [7] http://cmsimpact.org/reclaiming [8] http://www.amazon.com/Reclaiming-Fair-Use-Balance-Copyright/dp/0226032280/ref=sr_1_2?ie=UTF8&qid=1321544105&sr=8-2 [9] http://aoir.org [10] http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org [11] http://www.aoir.org/ [12] tel:%28949%29%20824-9325 [13] tel:%28949%29824-7336
Well, said, Dan, thank you for the nuances and the help to Ben! And I do hope that US researchers can gain greater awareness of their resources through this exchange, and that Ben gets to do his research with the hope that Dan holds out! On Thu, May 5, 2016 at 10:10 PM, Dan L. Burk <dburk@uci.edu> wrote:
Benjamin's question is rather more complicated than that.
I was on a panel in London a few weeks ago, and was surprised to learn that UK courts do not treat video games as audiovisual works, as they would be in the U.S. The concept is not available to them, which has produced some fairly "dodgy" (as my UK colleagues would say) jurisprudence regarding computer games.
My instinct is that what Benjamin wants to do, display and/or performance of a lawfully owned copy of a game, is probably outside the exclusive rights of the copyright holder, and you would never need to reach the fair dealing issue. But I am poignantly aware of my own limitations on the subject, which is why I recommended talking to some actual experts.
One of the benefits of an international organization (and an international listserv) is that one learns to become somewhat more modest about the reach of one's localized knowledge. Which is a valuable thing.
DLB
On 2016-05-05 15:50, Patricia Aufderheide wrote:
So true that copyright law is nationally based! Thank you for that reminder, Dan! So use the copyright law where you are based. In some nations, fair dealing can either be ample (Canada's fair dealing in some cases allows for more amplitude than US fair use!), specifically exempt research, or have unsuspected crevices. Some nations have a "right of quotation" clause that can be filled with practice--among them South Africa, and all the Scandinavian nations. So definitely explore your options!
On Thu, May 5, 2016 at 6:46 PM, Dan L. Burk <dburk@uci.edu> wrote:
Please see my previous message regarding fair dealing in the UK.
I am a big fan of the fair use best practices project for the U.S., and possibly for jurisdictions like Israel that have emulated the U.S., but the doctrine is not universal. YMMV.
Regards, DLB
On 2016-05-05 15:05, Patricia Aufderheide wrote:
Delighted to share with you clear guidance from communication researchers, where you can see the practices that will put you squarely within fair use for your research:http://archive.cmsimpact.org/fair-use/related-materials/codes/code-best-prac... (look at the third category) Created by ICA scholars and endorsed as well by NCA. On their websites, it's only a PDF but if you want to be assured that a national association of scholars has vetted this, here are the two websites:http://www.icahdq.org/pubs/reports/fairuse.pdfhttps://www.natcom.org/uploade...
On Thu, May 5, 2016 at 6:02 PM, Benjamin Turpin <b.turpin@outlook.com> wrote:
Hello all, I'm in the process of planning a research project that will involve recording how players emotionally and cognitively respond to particular types of video games. I'm hoping to allow participants to play a commercially available game for 60-90 minutes in lab conditions. There will be three different games with ten participants for each game. I had intended to use my personal copies of these games (purchased on Steam) for the experiment, but am unsure if this would make me legally vulnerable without seeking permission of the developers. Does anyone have any knowledge of whether this type of distribution would be considered 'fair use' of copyrighted materials? Any advice much appreciated! Ben Turpin PhD Student, Sociology University of Essex _______________________________________________ The Air-L@listserv.aoir.org mailing list is provided by the Association of Internet Researchers http://aoir.org Subscribe, change options or unsubscribe at: http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org Join the Association of Internet Researchers: http://www.aoir.org/
-- Patricia Aufderheide, University Professor and Founder Center for Media & Social Impact, School of Communication American University 4400 Massachusetts Av., NW American University, Washington, DC 20016-8017 McKinley Hall 323 @paufder @cmsimpactwww.cmsimpact.org <http://www.centerforsocialmedia.org/>paufder@american.edu202-643-5356
Sample *Reclaiming Fair Use! * <http://cmsimpact.org/reclaiming>
Order Reclaiming Fair Use: How to Put Balance Back in Copyright, University of Chicago Press, 2011. <http://www.amazon.com/Reclaiming-Fair-Use-Balance-Copyright/dp/0226032280/ref=sr_1_2?ie=UTF8&qid=1321544105&sr=8-2> _______________________________________________ The Air-L@listserv.aoir.org mailing list is provided by the Association of Internet Researchers http://aoir.org Subscribe, change options or unsubscribe at: http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org
Join the Association of Internet Researchers:http://www.aoir.org/
-- School of Law University of California, Irvine 4500 Berkeley Place Irvine, CA 92697-8000 Voice: (949) 824-9325 Fax: (949)824-7336 bits: dburk@uci.edu
-- School of Law University of California, Irvine 4500 Berkeley Place Irvine, CA 92697-8000 Voice: (949) 824-9325 Fax: (949)824-7336 bits: dburk@uci.edu
Thank you very much for your help Dan and Patricia – yes, I suppose what I am intending to do is exhibition rather than distribution, which may give me more leniency. There is some talk in UK copyright about it being more acceptable to exhibit materials on ‘dedicated terminals’, which would apply to my study. Surprised to hear that video games aren’t included in the UK as audiovisual works. Presumably they are protected as software then? For any other UK researchers, there is some info published by the government which may be useful: https://www.gov.uk/guidance/exceptions-to-copyright. Thanks again! Ben From: Patricia Aufderheide [mailto:paufder@american.edu] Sent: Friday, May 6, 2016 2:14 PM To: Dan L. Burk <dburk@uci.edu> Cc: Benjamin Turpin <b.turpin@outlook.com>; air-l@listserv.aoir.org Subject: Re: [Air-L] Video Game Research - Fair Use? Well, said, Dan, thank you for the nuances and the help to Ben! And I do hope that US researchers can gain greater awareness of their resources through this exchange, and that Ben gets to do his research with the hope that Dan holds out! On Thu, May 5, 2016 at 10:10 PM, Dan L. Burk <dburk@uci.edu <mailto:dburk@uci.edu> > wrote: Benjamin's question is rather more complicated than that. I was on a panel in London a few weeks ago, and was surprised to learn that UK courts do not treat video games as audiovisual works, as they would be in the U.S. The concept is not available to them, which has produced some fairly "dodgy" (as my UK colleagues would say) jurisprudence regarding computer games. My instinct is that what Benjamin wants to do, display and/or performance of a lawfully owned copy of a game, is probably outside the exclusive rights of the copyright holder, and you would never need to reach the fair dealing issue. But I am poignantly aware of my own limitations on the subject, which is why I recommended talking to some actual experts. One of the benefits of an international organization (and an international listserv) is that one learns to become somewhat more modest about the reach of one's localized knowledge. Which is a valuable thing. DLB On 2016-05-05 15:50, Patricia Aufderheide wrote: So true that copyright law is nationally based! Thank you for that reminder, Dan! So use the copyright law where you are based. In some nations, fair dealing can either be ample (Canada's fair dealing in some cases allows for more amplitude than US fair use!), specifically exempt research, or have unsuspected crevices. Some nations have a "right of quotation" clause that can be filled with practice--among them South Africa, and all the Scandinavian nations. So definitely explore your options! On Thu, May 5, 2016 at 6:46 PM, Dan L. Burk <dburk@uci.edu <mailto:dburk@uci.edu> > wrote: Please see my previous message regarding fair dealing in the UK. I am a big fan of the fair use best practices project for the U.S., and possibly for jurisdictions like Israel that have emulated the U.S., but the doctrine is not universal. YMMV. Regards, DLB On 2016-05-05 15:05, Patricia Aufderheide wrote: Delighted to share with you clear guidance from communication researchers, where you can see the practices that will put you squarely within fair use for your research: http://archive.cmsimpact.org/fair-use/related-materials/codes/code-best-prac... (look at the third category) Created by ICA scholars and endorsed as well by NCA. On their websites, it's only a PDF but if you want to be assured that a national association of scholars has vetted this, here are the two websites: http://www.icahdq.org/pubs/reports/fairuse.pdf https://www.natcom.org/uploadedFiles/More_Scholarly_Resources/Publishing_Pri... On Thu, May 5, 2016 at 6:02 PM, Benjamin Turpin <b.turpin@outlook.com <mailto:b.turpin@outlook.com> > wrote: Hello all, I'm in the process of planning a research project that will involve recording how players emotionally and cognitively respond to particular types of video games. I'm hoping to allow participants to play a commercially available game for 60-90 minutes in lab conditions. There will be three different games with ten participants for each game. I had intended to use my personal copies of these games (purchased on Steam) for the experiment, but am unsure if this would make me legally vulnerable without seeking permission of the developers. Does anyone have any knowledge of whether this type of distribution would be considered 'fair use' of copyrighted materials? Any advice much appreciated! Ben Turpin PhD Student, Sociology University of Essex _______________________________________________ The Air-L@listserv.aoir.org <mailto:Air-L@listserv.aoir.org> mailing list is provided by the Association of Internet Researchers http://aoir.org Subscribe, change options or unsubscribe at: http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org Join the Association of Internet Researchers: http://www.aoir.org/ -- Patricia Aufderheide, University Professor and Founder Center for Media & Social Impact, School of Communication American University 4400 Massachusetts Av., NW American University, Washington, DC 20016-8017 McKinley Hall 323 @paufder @cmsimpact www.cmsimpact.org <http://www.cmsimpact.org> <http://www.centerforsocialmedia.org/> paufder@american.edu <mailto:paufder@american.edu> 202-643-5356 <tel:202-643-5356> Sample *Reclaiming Fair Use! * <http://cmsimpact.org/reclaiming> Order Reclaiming Fair Use: How to Put Balance Back in Copyright, University of Chicago Press, 2011. <http://www.amazon.com/Reclaiming-Fair-Use-Balance-Copyright/dp/0226032280/re... <http://www.amazon.com/Reclaiming-Fair-Use-Balance-Copyright/dp/0226032280/ref=sr_1_2?ie=UTF8&qid=1321544105&sr=8-2> &qid=1321544105&sr=8-2> _______________________________________________ The Air-L@listserv.aoir.org <mailto:Air-L@listserv.aoir.org> mailing list is provided by the Association of Internet Researchers http://aoir.org Subscribe, change options or unsubscribe at: http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org Join the Association of Internet Researchers: http://www.aoir.org/ -- School of Law University of California, Irvine 4500 Berkeley Place Irvine, CA 92697-8000 Voice: (949) 824-9325 <tel:%28949%29%20824-9325> Fax: (949)824-7336 <tel:%28949%29824-7336> bits: dburk@uci.edu <mailto:dburk@uci.edu> -- School of Law University of California, Irvine 4500 Berkeley Place Irvine, CA 92697-8000 Voice: (949) 824-9325 <tel:%28949%29%20824-9325> Fax: (949)824-7336 <tel:%28949%29824-7336> bits: dburk@uci.edu <mailto:dburk@uci.edu>
Yep, I was surprised too. The underlying code is software, but the issue is the video output. The conversation on the panel (two attorneys and a lawprof from Queen Mary) was that some judges have resorted to treating them as a series of stills. Hence my encouragement to check with someone there who knows the cases. DLB On 2016-05-06 07:53, Benjamin Turpin wrote:
Thank you very much for your help Dan and Patricia - yes, I suppose what I am intending to do is exhibition rather than distribution, which may give me more leniency. There is some talk in UK copyright about it being more acceptable to exhibit materials on 'dedicated terminals', which would apply to my study.
Surprised to hear that video games aren't included in the UK as audiovisual works. Presumably they are protected as software then?
For any other UK researchers, there is some info published by the government which may be useful: https://www.gov.uk/guidance/exceptions-to-copyright [12].
Thanks again!
Ben
FROM: Patricia Aufderheide [mailto:paufder@american.edu] SENT: Friday, May 6, 2016 2:14 PM TO: Dan L. Burk <dburk@uci.edu> CC: Benjamin Turpin <b.turpin@outlook.com>; air-l@listserv.aoir.org SUBJECT: Re: [Air-L] Video Game Research - Fair Use?
Well, said, Dan, thank you for the nuances and the help to Ben! And I do hope that US researchers can gain greater awareness of their resources through this exchange, and that Ben gets to do his research with the hope that Dan holds out!
On Thu, May 5, 2016 at 10:10 PM, Dan L. Burk <dburk@uci.edu> wrote:
Benjamin's question is rather more complicated than that.
I was on a panel in London a few weeks ago, and was surprised to learn that UK courts do not treat video games as audiovisual works, as they would be in the U.S. The concept is not available to them, which has produced some fairly "dodgy" (as my UK colleagues would say) jurisprudence regarding computer games.
My instinct is that what Benjamin wants to do, display and/or performance of a lawfully owned copy of a game, is probably outside the exclusive rights of the copyright holder, and you would never need to reach the fair dealing issue. But I am poignantly aware of my own limitations on the subject, which is why I recommended talking to some actual experts.
One of the benefits of an international organization (and an international listserv) is that one learns to become somewhat more modest about the reach of one's localized knowledge. Which is a valuable thing.
DLB
On 2016-05-05 15:50, Patricia Aufderheide wrote:
So true that copyright law is nationally based! Thank you for that reminder, Dan! So use the copyright law where you are based. In some nations, fair dealing can either be ample (Canada's fair dealing in some cases allows for more amplitude than US fair use!), specifically exempt research, or have unsuspected crevices. Some nations have a "right of quotation" clause that can be filled with practice--among them South Africa, and all the Scandinavian nations. So definitely explore your options!
On Thu, May 5, 2016 at 6:46 PM, Dan L. Burk <dburk@uci.edu> wrote:
Please see my previous message regarding fair dealing in the UK.
I am a big fan of the fair use best practices project for the U.S., and possibly for jurisdictions like Israel that have emulated the U.S., but the doctrine is not universal. YMMV.
Regards, DLB
On 2016-05-05 15:05, Patricia Aufderheide wrote:
Delighted to share with you clear guidance from communication researchers,
where you can see the practices that will put you squarely within fair use
for your research:
http://archive.cmsimpact.org/fair-use/related-materials/codes/code-best-prac... [1]
(look at the third category)
Created by ICA scholars and endorsed as well by NCA. On their websites,
it's only a PDF but if you want to be assured that a national association
of scholars has vetted this, here are the two websites:
http://www.icahdq.org/pubs/reports/fairuse.pdf [2]
https://www.natcom.org/uploadedFiles/More_Scholarly_Resources/Publishing_Pri... [3]
On Thu, May 5, 2016 at 6:02 PM, Benjamin Turpin <b.turpin@outlook.com>
wrote:
Hello all, I'm in the process of planning a research project that will involve recording how players emotionally and cognitively respond to particular types of video games. I'm hoping to allow participants to play a commercially available game for 60-90 minutes in lab conditions. There will be three different games with ten participants for each game. I had intended to use my personal copies of these games (purchased on Steam) for the experiment, but am unsure if this would make me legally vulnerable without seeking permission of the developers. Does anyone have any knowledge of whether this type of distribution would be considered 'fair use' of copyrighted materials? Any advice much appreciated! Ben Turpin PhD Student, Sociology University of Essex _______________________________________________ The Air-L@listserv.aoir.org mailing list is provided by the Association of Internet Researchers http://aoir.org [9] Subscribe, change options or unsubscribe at: http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org [10] Join the Association of Internet Researchers: http://www.aoir.org/ [11]
--
Patricia Aufderheide, University Professor and Founder
Center for Media & Social Impact, School of Communication
American University
4400 Massachusetts Av., NW
American University, Washington, DC 20016-8017
McKinley Hall 323
@paufder @cmsimpact
www.cmsimpact.org [4] <http://www.centerforsocialmedia.org/ [5]>
paufder@american.edu
202-643-5356 [6]
Sample *Reclaiming Fair Use! * <http://cmsimpact.org/reclaiming [7]>
Order Reclaiming Fair Use: How to Put Balance Back in Copyright, University
of Chicago Press, 2011.
<http://www.amazon.com/Reclaiming-Fair-Use-Balance-Copyright/dp/0226032280/re... [8]>
_______________________________________________
The Air-L@listserv.aoir.org mailing list
is provided by the Association of Internet Researchers http://aoir.org [9]
Subscribe, change options or unsubscribe at: http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org [10]
Join the Association of Internet Researchers:
http://www.aoir.org/ [11]
-- School of Law University of California, Irvine 4500 Berkeley Place Irvine, CA 92697-8000 Voice: (949) 824-9325 [13] Fax: (949)824-7336 [14] bits: dburk@uci.edu -- School of Law University of California, Irvine 4500 Berkeley Place Irvine, CA 92697-8000 Voice: (949) 824-9325 [13] Fax: (949)824-7336 [14] bits: dburk@uci.edu -- School of Law University of California, Irvine 4500 Berkeley Place Irvine, CA 92697-8000 Voice: (949) 824-9325 Fax: (949)824-7336 bits: dburk@uci.edu Links: ------ [1] http://archive.cmsimpact.org/fair-use/related-materials/codes/code-best-prac... [2] http://www.icahdq.org/pubs/reports/fairuse.pdf [3] https://www.natcom.org/uploadedFiles/More_Scholarly_Resources/Publishing_Pri... [4] http://www.cmsimpact.org [5] http://www.centerforsocialmedia.org/ [6] tel:202-643-5356 [7] http://cmsimpact.org/reclaiming [8] http://www.amazon.com/Reclaiming-Fair-Use-Balance-Copyright/dp/0226032280/ref=sr_1_2?ie=UTF8&qid=1321544105&sr=8-2 [9] http://aoir.org [10] http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org [11] http://www.aoir.org/ [12] https://www.gov.uk/guidance/exceptions-to-copyright [13] tel:%28949%29%20824-9325 [14] tel:%28949%29824-7336
Dear Patricia -- Thanks, but these aren't nuances. The first step in giving a proper answer is to correctly identify the issue. So this is really fundamental. DLB On 2016-05-06 06:14, Patricia Aufderheide wrote:
Well, said, Dan, thank you for the nuances and the help to Ben! And I do hope that US researchers can gain greater awareness of their resources through this exchange, and that Ben gets to do his research with the hope that Dan holds out!
On Thu, May 5, 2016 at 10:10 PM, Dan L. Burk <dburk@uci.edu> wrote:
Benjamin's question is rather more complicated than that.
I was on a panel in London a few weeks ago, and was surprised to learn that UK courts do not treat video games as audiovisual works, as they would be in the U.S. The concept is not available to them, which has produced some fairly "dodgy" (as my UK colleagues would say) jurisprudence regarding computer games.
My instinct is that what Benjamin wants to do, display and/or performance of a lawfully owned copy of a game, is probably outside the exclusive rights of the copyright holder, and you would never need to reach the fair dealing issue. But I am poignantly aware of my own limitations on the subject, which is why I recommended talking to some actual experts.
One of the benefits of an international organization (and an international listserv) is that one learns to become somewhat more modest about the reach of one's localized knowledge. Which is a valuable thing.
DLB
On 2016-05-05 15:50, Patricia Aufderheide wrote: So true that copyright law is nationally based! Thank you for that reminder, Dan! So use the copyright law where you are based. In some nations, fair dealing can either be ample (Canada's fair dealing in some cases allows for more amplitude than US fair use!), specifically exempt research, or have unsuspected crevices. Some nations have a "right of quotation" clause that can be filled with practice--among them South Africa, and all the Scandinavian nations. So definitely explore your options!
On Thu, May 5, 2016 at 6:46 PM, Dan L. Burk <dburk@uci.edu> wrote:
Please see my previous message regarding fair dealing in the UK.
I am a big fan of the fair use best practices project for the U.S., and possibly for jurisdictions like Israel that have emulated the U.S., but the doctrine is not universal. YMMV.
Regards, DLB
On 2016-05-05 15:05, Patricia Aufderheide wrote:
Delighted to share with you clear guidance from communication researchers, where you can see the practices that will put you squarely within fair use for your research: http://archive.cmsimpact.org/fair-use/related-materials/codes/code-best-prac... [1] (look at the third category) Created by ICA scholars and endorsed as well by NCA. On their websites, it's only a PDF but if you want to be assured that a national association of scholars has vetted this, here are the two websites: http://www.icahdq.org/pubs/reports/fairuse.pdf [2] https://www.natcom.org/uploadedFiles/More_Scholarly_Resources/Publishing_Pri... [3]
On Thu, May 5, 2016 at 6:02 PM, Benjamin Turpin <b.turpin@outlook.com> wrote: Hello all, I'm in the process of planning a research project that will involve recording how players emotionally and cognitively respond to particular types of video games. I'm hoping to allow participants to play a commercially available game for 60-90 minutes in lab conditions. There will be three different games with ten participants for each game. I had intended to use my personal copies of these games (purchased on Steam) for the experiment, but am unsure if this would make me legally vulnerable without seeking permission of the developers. Does anyone have any knowledge of whether this type of distribution would be considered 'fair use' of copyrighted materials? Any advice much appreciated! Ben Turpin PhD Student, Sociology University of Essex _______________________________________________ The Air-L@listserv.aoir.org mailing list is provided by the Association of Internet Researchers http://aoir.org [9] Subscribe, change options or unsubscribe at: http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org [10] Join the Association of Internet Researchers: http://www.aoir.org/ [11]
-- Patricia Aufderheide, University Professor and Founder Center for Media & Social Impact, School of Communication American University 4400 Massachusetts Av., NW American University, Washington, DC 20016-8017 McKinley Hall 323 @paufder @cmsimpact www.cmsimpact.org [4] <http://www.centerforsocialmedia.org/ [5]> paufder@american.edu 202-643-5356 [6]
Sample *Reclaiming Fair Use! * <http://cmsimpact.org/reclaiming [7]>
Order Reclaiming Fair Use: How to Put Balance Back in Copyright, University of Chicago Press, 2011. <http://www.amazon.com/Reclaiming-Fair-Use-Balance-Copyright/dp/0226032280/re... [8]> _______________________________________________ The Air-L@listserv.aoir.org mailing list is provided by the Association of Internet Researchers http://aoir.org [9] Subscribe, change options or unsubscribe at: http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org [10]
Join the Association of Internet Researchers: http://www.aoir.org/ [11]
-- School of Law University of California, Irvine 4500 Berkeley Place Irvine, CA 92697-8000 Voice: (949) 824-9325 [12] Fax: (949)824-7336 [13] bits: dburk@uci.edu -- School of Law University of California, Irvine 4500 Berkeley Place Irvine, CA 92697-8000 Voice: (949) 824-9325 [12] Fax: (949)824-7336 [13] bits: dburk@uci.edu -- School of Law University of California, Irvine 4500 Berkeley Place Irvine, CA 92697-8000 Voice: (949) 824-9325 Fax: (949)824-7336 bits: dburk@uci.edu Links: ------ [1] http://archive.cmsimpact.org/fair-use/related-materials/codes/code-best-prac... [2] http://www.icahdq.org/pubs/reports/fairuse.pdf [3] https://www.natcom.org/uploadedFiles/More_Scholarly_Resources/Publishing_Pri... [4] http://www.cmsimpact.org [5] http://www.centerforsocialmedia.org/ [6] tel:202-643-5356 [7] http://cmsimpact.org/reclaiming [8] http://www.amazon.com/Reclaiming-Fair-Use-Balance-Copyright/dp/0226032280/ref=sr_1_2?ie=UTF8&qid=1321544105&sr=8-2 [9] http://aoir.org [10] http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org [11] http://www.aoir.org/ [12] tel:%28949%29%20824-9325 [13] tel:%28949%29824-7336
Thanks so much for this, Dan! On Fri, May 6, 2016 at 11:41 AM, Dan L. Burk <dburk@uci.edu> wrote:
Dear Patricia --
Thanks, but these aren't nuances. The first step in giving a proper answer is to correctly identify the issue. So this is really fundamental. DLB
On 2016-05-06 06:14, Patricia Aufderheide wrote:
Well, said, Dan, thank you for the nuances and the help to Ben! And I do hope that US researchers can gain greater awareness of their resources through this exchange, and that Ben gets to do his research with the hope that Dan holds out!
On Thu, May 5, 2016 at 10:10 PM, Dan L. Burk <dburk@uci.edu> wrote:
Benjamin's question is rather more complicated than that.
I was on a panel in London a few weeks ago, and was surprised to learn that UK courts do not treat video games as audiovisual works, as they would be in the U.S. The concept is not available to them, which has produced some fairly "dodgy" (as my UK colleagues would say) jurisprudence regarding computer games.
My instinct is that what Benjamin wants to do, display and/or performance of a lawfully owned copy of a game, is probably outside the exclusive rights of the copyright holder, and you would never need to reach the fair dealing issue. But I am poignantly aware of my own limitations on the subject, which is why I recommended talking to some actual experts.
One of the benefits of an international organization (and an international listserv) is that one learns to become somewhat more modest about the reach of one's localized knowledge. Which is a valuable thing.
DLB
On 2016-05-05 15:50, Patricia Aufderheide wrote:
So true that copyright law is nationally based! Thank you for that reminder, Dan! So use the copyright law where you are based. In some nations, fair dealing can either be ample (Canada's fair dealing in some cases allows for more amplitude than US fair use!), specifically exempt research, or have unsuspected crevices. Some nations have a "right of quotation" clause that can be filled with practice--among them South Africa, and all the Scandinavian nations. So definitely explore your options!
On Thu, May 5, 2016 at 6:46 PM, Dan L. Burk <dburk@uci.edu> wrote:
Please see my previous message regarding fair dealing in the UK.
I am a big fan of the fair use best practices project for the U.S., and possibly for jurisdictions like Israel that have emulated the U.S., but the doctrine is not universal. YMMV.
Regards, DLB
On 2016-05-05 15:05, Patricia Aufderheide wrote:
Delighted to share with you clear guidance from communication researchers, where you can see the practices that will put you squarely within fair use for your research:http://archive.cmsimpact.org/fair-use/related-materials/codes/code-best-prac... (look at the third category) Created by ICA scholars and endorsed as well by NCA. On their websites, it's only a PDF but if you want to be assured that a national association of scholars has vetted this, here are the two websites:http://www.icahdq.org/pubs/reports/fairuse.pdfhttps://www.natcom.org/uploade...
On Thu, May 5, 2016 at 6:02 PM, Benjamin Turpin <b.turpin@outlook.com> wrote:
Hello all, I'm in the process of planning a research project that will involve recording how players emotionally and cognitively respond to particular types of video games. I'm hoping to allow participants to play a commercially available game for 60-90 minutes in lab conditions. There will be three different games with ten participants for each game. I had intended to use my personal copies of these games (purchased on Steam) for the experiment, but am unsure if this would make me legally vulnerable without seeking permission of the developers. Does anyone have any knowledge of whether this type of distribution would be considered 'fair use' of copyrighted materials? Any advice much appreciated! Ben Turpin PhD Student, Sociology University of Essex _______________________________________________ The Air-L@listserv.aoir.org mailing list is provided by the Association of Internet Researchers http://aoir.org Subscribe, change options or unsubscribe at: http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org Join the Association of Internet Researchers: http://www.aoir.org/
-- Patricia Aufderheide, University Professor and Founder Center for Media & Social Impact, School of Communication American University 4400 Massachusetts Av., NW American University, Washington, DC 20016-8017 McKinley Hall 323 @paufder @cmsimpactwww.cmsimpact.org <http://www.centerforsocialmedia.org/>paufder@american.edu202-643-5356
Sample *Reclaiming Fair Use! * <http://cmsimpact.org/reclaiming>
Order Reclaiming Fair Use: How to Put Balance Back in Copyright, University of Chicago Press, 2011. <http://www.amazon.com/Reclaiming-Fair-Use-Balance-Copyright/dp/0226032280/ref=sr_1_2?ie=UTF8&qid=1321544105&sr=8-2> _______________________________________________ The Air-L@listserv.aoir.org mailing list is provided by the Association of Internet Researchers http://aoir.org Subscribe, change options or unsubscribe at: http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org
Join the Association of Internet Researchers:http://www.aoir.org/
-- School of Law University of California, Irvine 4500 Berkeley Place Irvine, CA 92697-8000 Voice: (949) 824-9325 Fax: (949)824-7336 bits: dburk@uci.edu
-- School of Law University of California, Irvine 4500 Berkeley Place Irvine, CA 92697-8000 Voice: (949) 824-9325 Fax: (949)824-7336 bits: dburk@uci.edu
-- School of Law University of California, Irvine 4500 Berkeley Place Irvine, CA 92697-8000 Voice: (949) 824-9325 Fax: (949)824-7336 bits: dburk@uci.edu
Sorry, I just realized that this message did not go to the list: Dear Benjamin: Your .sig indicates that you are at Essex. I assume you are planning to do the research there. Consequently, "fair use" is not relevant to you. That is an American legal concept, which has been adopted a few other places. For the UK, you will need to look at the "fair dealing" provisions of the copyright act, which is an entirely different approach. I would guess that what you are doing, if it within the exclusive rights of the copyright holder at all, would fit into one or more of the fair dealing provisions, but you should check with a local expert (I would suggest Graeme Dinwoodie at Oxford, or Lionel Bentley at Cambridge). Best, DLB On 2016-05-05 15:46, Dan L. Burk wrote:
Please see my previous message regarding fair dealing in the UK.
I am a big fan of the fair use best practices project for the U.S., and possibly for jurisdictions like Israel that have emulated the U.S., but the doctrine is not universal. YMMV.
Regards, DLB
On 2016-05-05 15:05, Patricia Aufderheide wrote:
Delighted to share with you clear guidance from communication researchers, where you can see the practices that will put you squarely within fair use for your research: http://archive.cmsimpact.org/fair-use/related-materials/codes/code-best-prac... [1] (look at the third category) Created by ICA scholars and endorsed as well by NCA. On their websites, it's only a PDF but if you want to be assured that a national association of scholars has vetted this, here are the two websites: http://www.icahdq.org/pubs/reports/fairuse.pdf [2] https://www.natcom.org/uploadedFiles/More_Scholarly_Resources/Publishing_Pri... [3]
On Thu, May 5, 2016 at 6:02 PM, Benjamin Turpin <b.turpin@outlook.com> wrote: Hello all, I'm in the process of planning a research project that will involve recording how players emotionally and cognitively respond to particular types of video games. I'm hoping to allow participants to play a commercially available game for 60-90 minutes in lab conditions. There will be three different games with ten participants for each game. I had intended to use my personal copies of these games (purchased on Steam) for the experiment, but am unsure if this would make me legally vulnerable without seeking permission of the developers. Does anyone have any knowledge of whether this type of distribution would be considered 'fair use' of copyrighted materials? Any advice much appreciated! Ben Turpin PhD Student, Sociology University of Essex _______________________________________________ The Air-L@listserv.aoir.org mailing list is provided by the Association of Internet Researchers http://aoir.org [8] Subscribe, change options or unsubscribe at: http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org [9] Join the Association of Internet Researchers: http://www.aoir.org/ [10]
-- Patricia Aufderheide, University Professor and Founder Center for Media & Social Impact, School of Communication American University 4400 Massachusetts Av., NW American University, Washington, DC 20016-8017 McKinley Hall 323 @paufder @cmsimpact www.cmsimpact.org [4] <http://www.centerforsocialmedia.org/ [5]> paufder@american.edu 202-643-5356
Sample *Reclaiming Fair Use! * <http://cmsimpact.org/reclaiming [6]>
Order Reclaiming Fair Use: How to Put Balance Back in Copyright, University of Chicago Press, 2011. <http://www.amazon.com/Reclaiming-Fair-Use-Balance-Copyright/dp/0226032280/re... [7]> _______________________________________________ The Air-L@listserv.aoir.org mailing list is provided by the Association of Internet Researchers http://aoir.org [8] Subscribe, change options or unsubscribe at: http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org [9]
Join the Association of Internet Researchers: http://www.aoir.org/ [10]
-- School of Law University of California, Irvine 4500 Berkeley Place Irvine, CA 92697-8000 Voice: (949) 824-9325 Fax: (949)824-7336 bits: dburk@uci.edu -- School of Law University of California, Irvine 4500 Berkeley Place Irvine, CA 92697-8000 Voice: (949) 824-9325 Fax: (949)824-7336 bits: dburk@uci.edu Links: ------ [1] http://archive.cmsimpact.org/fair-use/related-materials/codes/code-best-prac... [2] http://www.icahdq.org/pubs/reports/fairuse.pdf [3] https://www.natcom.org/uploadedFiles/More_Scholarly_Resources/Publishing_Pri... [4] http://www.cmsimpact.org [5] http://www.centerforsocialmedia.org/ [6] http://cmsimpact.org/reclaiming [7] http://www.amazon.com/Reclaiming-Fair-Use-Balance-Copyright/dp/0226032280/ref=sr_1_2?ie=UTF8&qid=1321544105&sr=8-2 [8] http://aoir.org [9] http://listserv.aoir.org/listinfo.cgi/air-l-aoir.org [10] http://www.aoir.org/
participants (4)
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Benjamin Turpin -
Dan L. Burk -
Patricia Aufderheide -
Patricia Aufderheide