Sadly, too few communication scholars know it exists, as we know from a study we presented at the last AIR conference <http://ijoc.org/index.php/ijoc/article/download/3657/1329>. Do what you can to spread the word to students and colleagues! On Thu, May 5, 2016 at 6:33 PM, Benjamin Turpin <b.turpin@outlook.com> wrote:
Thank you very much, I had come across this document already from a Google search and found it useful. I’m very reassured to know it’s legit!
Thanks again,
Ben
*From:* Patricia Aufderheide [mailto:pat.aufderheide@gmail.com] *Sent:* 05 May 2016 23:08 *To:* Patricia Aufderheide <paufder@american.edu> *Cc:* Benjamin Turpin <b.turpin@outlook.com>; air-l@listserv.aoir.org *Subject:* Re: [Air-L] Video Game Research - Fair Use?
Wondering now if AIR should endorse--thoughts?
On Thu, May 5, 2016 at 6:05 PM, Patricia Aufderheide < pat.aufderheide@gmail.com> wrote:
Delighted to share with you clear guidance from communication researchers, where you can see the practices that will put you squarely within fair use for your research:
http://archive.cmsimpact.org/fair-use/related-materials/codes/code-best-prac... (look at the third category)
Created by ICA scholars and endorsed as well by NCA. On their websites, it's only a PDF but if you want to be assured that a national association of scholars has vetted this, here are the two websites: http://www.icahdq.org/pubs/reports/fairuse.pdf
https://www.natcom.org/uploadedFiles/More_Scholarly_Resources/Publishing_Pri...
On Thu, May 5, 2016 at 6:02 PM, Benjamin Turpin <b.turpin@outlook.com> wrote:
Hello all,
I'm in the process of planning a research project that will involve recording how players emotionally and cognitively respond to particular types of video games.
I'm hoping to allow participants to play a commercially available game for 60-90 minutes in lab conditions. There will be three different games with ten participants for each game.
I had intended to use my personal copies of these games (purchased on Steam) for the experiment, but am unsure if this would make me legally vulnerable without seeking permission of the developers. Does anyone have any knowledge of whether this type of distribution would be considered 'fair use' of copyrighted materials?
Any advice much appreciated!
Ben Turpin
PhD Student, Sociology
University of Essex
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--
Patricia Aufderheide, University Professor and Founder Center for Media & Social Impact, School of Communication American University
4400 Massachusetts Av., NW
American University, Washington, DC 20016-8017
McKinley Hall 323
@paufder @cmsimpact
www.cmsimpact.org <http://www.centerforsocialmedia.org/> paufder@american.edu 202-643-5356
Sample *Reclaiming Fair Use! * <http://cmsimpact.org/reclaiming>
Order Reclaiming Fair Use: How to Put Balance Back in Copyright, University of Chicago Press, 2011. <http://www.amazon.com/Reclaiming-Fair-Use-Balance-Copyright/dp/0226032280/ref=sr_1_2?ie=UTF8&qid=1321544105&sr=8-2>
--
Patricia Aufderheide, University Professor and Founder Center for Media & Social Impact, School of Communication American University
4400 Massachusetts Av., NW
American University, Washington, DC 20016-8017
McKinley Hall 323
@paufder @cmsimpact
www.cmsimpact.org <http://www.centerforsocialmedia.org/> paufder@american.edu 202-643-5356
Sample *Reclaiming Fair Use! * <http://cmsimpact.org/reclaiming>
Order Reclaiming Fair Use: How to Put Balance Back in Copyright, University of Chicago Press, 2011. <http://www.amazon.com/Reclaiming-Fair-Use-Balance-Copyright/dp/0226032280/ref=sr_1_2?ie=UTF8&qid=1321544105&sr=8-2>